mirror of
https://github.com/DRE2N/DungeonsXL.git
synced 2024-11-25 03:55:22 +01:00
Merge pull request #120 from DRE2N/new-protection
New game block protection system; close #116
This commit is contained in:
commit
514a3f1af6
@ -134,6 +134,7 @@ public enum DMessages implements Messages {
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GROUP_KICKED_PLAYER("Group_KickedPlayer", "&4&v1&6 kicked the player &4&v2&6 from the group &4&v3&6."),
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GROUP_PLAYER_JOINED("Group_PlayerJoined", "&6Player &4&v1&6 has joined the group!"),
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GROUP_WAVE_FINISHED("Group_WaveFinished", "&6Your group finished wave no. &4&v1&6. The next one is going to start in &4&v2&6 seconds."),
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LOG_DISABLED_TWEAKS("Log_DisabledTweaks", "&4Disabled performance tweaks because there is no support for this server software."),
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LOG_ERROR_MOB_ENCHANTMENT("Log_Error_MobEnchantment", "&4Error at loading mob.yml: Enchantment &6&v1&4 doesn't exist!"),
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LOG_ERROR_MOBTYPE("Log_Error_MobType", "&4Error at loading mob.yml: Mob &6&v1&4 doesn't exist!"),
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LOG_ERROR_NO_CONSOLE_COMMAND("Log_Error_NoConsoleCommand", "&6/dxl &v1&4 can not be executed as console!"),
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@ -16,8 +16,11 @@
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*/
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package io.github.dre2n.dungeonsxl.config;
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import io.github.dre2n.commons.compatibility.CompatibilityHandler;
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import io.github.dre2n.commons.compatibility.Internals;
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import io.github.dre2n.commons.config.BRConfig;
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import io.github.dre2n.commons.util.EnumUtil;
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import io.github.dre2n.commons.util.messageutil.MessageUtil;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.Arrays;
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@ -496,7 +499,12 @@ public class MainConfig extends BRConfig {
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}
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if (config.contains("tweaksEnabled")) {
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if (Internals.andHigher(Internals.v1_9_R1).contains(CompatibilityHandler.getInstance().getInternals())) {
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tweaksEnabled = config.getBoolean("tweaksEnabled");
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} else {
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tweaksEnabled = false;
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MessageUtil.log(DMessages.LOG_DISABLED_TWEAKS.getMessage());
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}
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}
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if (config.contains("secureMode.enabled")) {
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@ -30,10 +30,14 @@ import io.github.dre2n.dungeonsxl.util.DeserializationUtil;
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import java.io.File;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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@ -121,12 +125,7 @@ public class WorldConfig extends GameRules {
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keepInventoryOnDeath = configFile.getBoolean("keepInventoryOnDeath");
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}
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/* Build */
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if (configFile.contains("build")) {
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build = configFile.getBoolean("build");
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}
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/* GameMode */
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/* World interaction */
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if (configFile.contains("gameMode")) {
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if (EnumUtil.isValidEnum(GameMode.class, configFile.getString("gameMode").toUpperCase())) {
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gameMode = GameMode.valueOf(configFile.getString("gameMode"));
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@ -135,6 +134,47 @@ public class WorldConfig extends GameRules {
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}
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}
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if (configFile.contains("breakBlocks")) {
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breakBlocks = configFile.getBoolean("breakBlocks");
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}
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if (configFile.contains("breakPlacedBlocks")) {
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breakPlacedBlocks = configFile.getBoolean("breakPlacedBlocks");
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}
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if (configFile.contains("breakWhitelist")) {
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breakWhitelist = new HashMap<>();
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for (Entry<String, Object> entry : configFile.getConfigurationSection("breakWhitelist").getValues(true).entrySet()) {
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Material breakable = Material.matchMaterial(entry.getKey());
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HashSet<Material> tools = new HashSet<>();
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if (entry.getValue() instanceof List) {
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for (String materialString : (List<String>) entry.getValue()) {
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Material tool = Material.matchMaterial(materialString);
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if (tool != null) {
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tools.add(tool);
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}
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}
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}
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breakWhitelist.put(breakable, tools);
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}
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}
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if (configFile.contains("placeBlocks")) {
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placeBlocks = configFile.getBoolean("placeBlocks");
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}
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if (configFile.contains("placeWhitelist")) {
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placeWhitelist = new HashSet<>();
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for (String materialString : configFile.getStringList("placeWhitelist")) {
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Material material = Material.matchMaterial(materialString);
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if (material != null) {
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placeWhitelist.add(material);
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}
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}
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}
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/* PvP */
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if (configFile.contains("playerVersusPlayer")) {
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playerVersusPlayer = configFile.getBoolean("playerVersusPlayer");
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@ -20,9 +20,12 @@ import io.github.dre2n.dungeonsxl.requirement.Requirement;
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import io.github.dre2n.dungeonsxl.reward.Reward;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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/**
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@ -42,7 +45,11 @@ public class GameRules {
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/* World interaction */
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DEFAULT_VALUES.gameMode = GameMode.SURVIVAL;
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DEFAULT_VALUES.build = false;
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DEFAULT_VALUES.breakBlocks = false;
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DEFAULT_VALUES.breakPlacedBlocks = false;
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DEFAULT_VALUES.breakWhitelist = null;
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DEFAULT_VALUES.placeBlocks = false;
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DEFAULT_VALUES.placeWhitelist = null;
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/* Fighting */
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DEFAULT_VALUES.playerVersusPlayer = false;
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@ -81,7 +88,11 @@ public class GameRules {
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/* World interaction */
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protected GameMode gameMode;
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protected Boolean build;
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protected Boolean breakBlocks;
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protected Boolean breakPlacedBlocks;
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protected Map<Material, HashSet<Material>> breakWhitelist;
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protected Boolean placeBlocks;
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protected Set<Material> placeWhitelist;
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/* Fighting */
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protected Boolean playerVersusPlayer;
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@ -156,10 +167,38 @@ public class GameRules {
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}
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/**
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* @return if players may build
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* @return if all blocks may be destroyed
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*/
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public boolean canBuild() {
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return build;
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public boolean canBreakBlocks() {
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return breakBlocks;
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}
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/**
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* @return if blocks placed in game may be destroyed
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*/
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public boolean canBreakPlacedBlocks() {
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return breakPlacedBlocks;
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}
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/**
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* @return the destroyable materials and the materials that may be used to break them or null if any
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*/
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public Map<Material, HashSet<Material>> getBreakWhitelist() {
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return breakWhitelist;
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}
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/**
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* @return if blocks may be placed
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*/
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public boolean canPlaceBlocks() {
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return placeBlocks;
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}
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/**
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* @return the placeable materials
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*/
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public Set<Material> getPlaceWhitelist() {
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return placeWhitelist;
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}
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// Fight
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@ -353,12 +392,20 @@ public class GameRules {
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friendlyFire = defaultValues.isFriendlyFire();
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}
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if (timeToFinish == null) {
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if (timeToFinish == null && defaultValues.getShowTime() != null) {
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timeToFinish = defaultValues.getShowTime() ? null : -1;
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}
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if (build == null) {
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build = defaultValues.canBuild();
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if (breakBlocks == null) {
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breakBlocks = defaultValues.canBreakBlocks();
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}
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if (breakPlacedBlocks == null) {
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breakPlacedBlocks = defaultValues.canBreakPlacedBlocks();
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}
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if (placeBlocks == null) {
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placeBlocks = defaultValues.canPlaceBlocks();
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}
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if (gameMode == null) {
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@ -397,8 +444,24 @@ public class GameRules {
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gameMode = defaultValues.gameMode;
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}
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if (build == null) {
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build = defaultValues.build;
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if (breakBlocks == null) {
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breakBlocks = defaultValues.breakBlocks;
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}
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if (breakPlacedBlocks == null) {
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breakPlacedBlocks = defaultValues.breakPlacedBlocks;
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}
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if (breakWhitelist == null) {
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breakWhitelist = defaultValues.breakWhitelist;
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}
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if (placeBlocks == null) {
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placeBlocks = defaultValues.placeBlocks;
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}
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if (placeWhitelist == null) {
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placeWhitelist = defaultValues.placeWhitelist;
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}
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/* Fighting */
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@ -48,68 +48,90 @@ public interface GameType {
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/**
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* @return the playerVersusPlayer
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*/
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public boolean isPlayerVersusPlayer();
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public Boolean isPlayerVersusPlayer();
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/**
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* @param playerVersusPlayer
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* the playerVersusPlayer to set
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*/
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public void setPlayerVersusPlayer(boolean playerVersusPlayer);
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public void setPlayerVersusPlayer(Boolean playerVersusPlayer);
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/**
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* @return the friendlyFire
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*/
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public boolean isFriendlyFire();
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public Boolean isFriendlyFire();
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/**
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* @param friendlyFire
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* the friendlyFire to set
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*/
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public void setFriendlyFire(boolean friendlyFire);
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public void setFriendlyFire(Boolean friendlyFire);
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/**
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* @return the mobWaves
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*/
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public boolean hasMobWaves();
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public Boolean hasMobWaves();
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/**
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* @param mobWaves
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* enable / disable mob waves
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*/
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public void setMobWaves(boolean mobWaves);
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public void setMobWaves(Boolean mobWaves);
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/**
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* @return if players get rewards after the dungeon
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*/
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public boolean hasRewards();
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public Boolean hasRewards();
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/**
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* @param rewards
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* enable / disable rewards
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*/
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public void setRewards(boolean rewards);
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public void setRewards(Boolean rewards);
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/**
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* @return if players shall see how long they play
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*/
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public boolean getShowTime();
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public Boolean getShowTime();
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/**
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* @param showTime
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* set if players shall see how long they play
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*/
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public void setShowTime(boolean showTime);
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public void setShowTime(Boolean showTime);
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/**
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* @return if players can build
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* @return if all blocks may be destroyed
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*/
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public boolean canBuild();
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public Boolean canBreakBlocks();
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/**
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* @param build
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* enable / disable building
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* @param breakBlocks
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* if blocks may be destroyed
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*/
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public void setBuild(boolean build);
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public void setBreakBlocks(Boolean breakBlocks);
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/**
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* @return if blocks placed in game may be destroyed
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*/
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public Boolean canBreakPlacedBlocks();
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/**
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* @param breakPlacedBlocks
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* if placed blocks may be destroyed
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*/
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public void setBreakPlacedBlocks(Boolean breakPlacedBlocks);
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/**
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* @return if blocks may be placed
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*/
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public Boolean canPlaceBlocks();
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/**
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* @param placeBlocks
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* if blocks may be placed
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*/
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public void setPlaceBlocks(Boolean placeBlocks);
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/**
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* @return the gameMode
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@ -125,12 +147,12 @@ public interface GameType {
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/**
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* @return if players lose lives
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*/
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public boolean hasLives();
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public Boolean hasLives();
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/**
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* @param lives
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* set if the gametype uses player lives
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*/
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public void setLives(boolean lives);
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public void setLives(Boolean lives);
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}
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@ -23,34 +23,39 @@ import org.bukkit.GameMode;
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*/
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public enum GameTypeDefault implements GameType {
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ADVENTURE("Adventure", "Adventure", false, false, false, true, false, true, GameMode.ADVENTURE, true),
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ADVENTURE_TIME_IS_RUNNING("Adventure - Time is Running", "Adventure TiR", false, false, false, true, true, true, GameMode.ADVENTURE, true),
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APOCALYPSE_LAST_MAN_STANDING("Apocalypse", "Apocalypse LMS", true, true, true, true, false, false, GameMode.SURVIVAL, true),
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APOCALYPSE_LIMITED_MOBS("Apocalypse - Limited Mobs", "Apc Limited", true, true, true, true, false, false, GameMode.SURVIVAL, true),
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APOCALYPSE_TIME_IS_RUNNING("Apocalypse - Time is Running", "Apocalypse TiR", true, true, true, true, true, false, GameMode.SURVIVAL, true),
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PVE_LAST_MAN_STANDING("Player versus Environment - Last Man Standing", "PvE LMS", false, false, true, true, false, false, GameMode.SURVIVAL, true),
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||||
PVE_LIMITED_MOBS("Player versus Environment - Limited Mobs", "PvE Limited", false, false, true, true, false, false, GameMode.SURVIVAL, true),
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||||
PVE_TIME_IS_RUNNING("Player versus Environment - Time is Running", "PvE TiR", false, false, true, true, true, false, GameMode.SURVIVAL, true),
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||||
PVP_FACTIONS_BATTLEFIELD("Player versus Player - Factions Battlefield", "FactionsPvP", true, false, false, false, false, false, GameMode.SURVIVAL, true),
|
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PVP_LAST_MAN_STANDING("Player versus Player - Last Man Standing", "PvP LMS", true, false, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
QUEST("Quest", "Quest", false, false, false, true, false, false, GameMode.SURVIVAL, true),
|
||||
QUEST_TIME_IS_RUNNING("Quest - Time is Running", "Quest TiR", false, false, false, true, true, false, GameMode.SURVIVAL, true),
|
||||
TEST("Test", "Test", false, false, false, false, true, true, GameMode.SURVIVAL, false),
|
||||
TUTORIAL("Tutorial", "Tutorial", false, false, false, true, false, false, GameMode.SURVIVAL, false),
|
||||
DEFAULT("Default", "Default", false, false, false, true, false, false, GameMode.SURVIVAL, true);
|
||||
ADVENTURE("Adventure", "Adventure", false, false, false, true, false, true, true, true, GameMode.ADVENTURE, true),
|
||||
ADVENTURE_TIME_IS_RUNNING("Adventure - Time is Running", "Adventure TiR", false, false, false, true, true, true, true, true, GameMode.ADVENTURE, true),
|
||||
APOCALYPSE_LAST_MAN_STANDING("Apocalypse", "Apocalypse LMS", true, true, true, true, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
APOCALYPSE_LIMITED_MOBS("Apocalypse - Limited Mobs", "Apc Limited", true, true, true, true, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
APOCALYPSE_TIME_IS_RUNNING("Apocalypse - Time is Running", "Apocalypse TiR", true, true, true, true, true, false, false, false, GameMode.SURVIVAL, true),
|
||||
BEDWARS("Bedwars", "Bedwars", true, false, false, false, false, false, true, true, GameMode.SURVIVAL, true),
|
||||
PVE_LAST_MAN_STANDING("Player versus Environment - Last Man Standing", "PvE LMS", false, false, true, true, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
PVE_LIMITED_MOBS("Player versus Environment - Limited Mobs", "PvE Limited", false, false, true, true, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
PVE_TIME_IS_RUNNING("Player versus Environment - Time is Running", "PvE TiR", false, false, true, true, true, false, false, false, GameMode.SURVIVAL, true),
|
||||
PVP_FACTIONS_BATTLEFIELD("Player versus Player - Factions Battlefield", "FactionsPvP", true, false, false, false, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
PVP_LAST_MAN_STANDING("Player versus Player - Last Man Standing", "PvP LMS", true, false, false, false, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
QUEST("Quest", "Quest", false, false, false, true, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
QUEST_TIME_IS_RUNNING("Quest - Time is Running", "Quest TiR", false, false, false, true, true, false, false, false, GameMode.SURVIVAL, true),
|
||||
TEST("Test", "Test", false, false, false, false, true, true, true, true, GameMode.SURVIVAL, false),
|
||||
TUTORIAL("Tutorial", "Tutorial", false, false, false, true, false, false, false, false, GameMode.SURVIVAL, false),
|
||||
DEFAULT("Default", "Default", false, false, false, true, false, false, false, false, GameMode.SURVIVAL, true),
|
||||
CUSTOM("Custom", "Custom");
|
||||
|
||||
private String displayName;
|
||||
private String signName;
|
||||
private boolean playerVersusPlayer;
|
||||
private boolean friendlyFire;
|
||||
private boolean mobWaves;
|
||||
private boolean rewards;
|
||||
private boolean showTime;
|
||||
private boolean build;
|
||||
private Boolean playerVersusPlayer;
|
||||
private Boolean friendlyFire;
|
||||
private Boolean mobWaves;
|
||||
private Boolean rewards;
|
||||
private Boolean showTime;
|
||||
private Boolean breakBlocks;
|
||||
private Boolean breakPlacedBlocks;
|
||||
private Boolean placeBlocks;
|
||||
private GameMode gameMode;
|
||||
private boolean lives;
|
||||
private Boolean lives;
|
||||
|
||||
GameTypeDefault(String displayName, String signName, boolean playerVersusPlayer, boolean friendlyFire, boolean mobWaves, boolean rewards, boolean showTime, boolean build, GameMode gameMode, boolean lives) {
|
||||
GameTypeDefault(String displayName, String signName, Boolean playerVersusPlayer, Boolean friendlyFire, Boolean mobWaves, Boolean rewards,
|
||||
Boolean showTime, Boolean breakBlocks, Boolean breakPlacedBlocks, Boolean placeBlocks, GameMode gameMode, Boolean lives) {
|
||||
this.displayName = displayName;
|
||||
this.signName = signName;
|
||||
this.playerVersusPlayer = playerVersusPlayer;
|
||||
@ -58,11 +63,18 @@ public enum GameTypeDefault implements GameType {
|
||||
this.mobWaves = mobWaves;
|
||||
this.rewards = rewards;
|
||||
this.showTime = showTime;
|
||||
this.build = build;
|
||||
this.breakBlocks = breakBlocks;
|
||||
this.breakPlacedBlocks = breakPlacedBlocks;
|
||||
this.placeBlocks = placeBlocks;
|
||||
this.gameMode = gameMode;
|
||||
this.lives = lives;
|
||||
}
|
||||
|
||||
GameTypeDefault(String displayName, String signName) {
|
||||
this.displayName = displayName;
|
||||
this.signName = signName;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDisplayName() {
|
||||
return displayName;
|
||||
@ -84,63 +96,83 @@ public enum GameTypeDefault implements GameType {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPlayerVersusPlayer() {
|
||||
public Boolean isPlayerVersusPlayer() {
|
||||
return playerVersusPlayer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPlayerVersusPlayer(boolean playerVersusPlayer) {
|
||||
public void setPlayerVersusPlayer(Boolean playerVersusPlayer) {
|
||||
this.playerVersusPlayer = playerVersusPlayer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFriendlyFire() {
|
||||
public Boolean isFriendlyFire() {
|
||||
return friendlyFire;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFriendlyFire(boolean friendlyFire) {
|
||||
public void setFriendlyFire(Boolean friendlyFire) {
|
||||
this.friendlyFire = friendlyFire;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasMobWaves() {
|
||||
public Boolean hasMobWaves() {
|
||||
return mobWaves;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setMobWaves(boolean mobWaves) {
|
||||
public void setMobWaves(Boolean mobWaves) {
|
||||
this.mobWaves = mobWaves;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasRewards() {
|
||||
public Boolean hasRewards() {
|
||||
return rewards;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRewards(boolean rewards) {
|
||||
public void setRewards(Boolean rewards) {
|
||||
this.rewards = rewards;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getShowTime() {
|
||||
public Boolean getShowTime() {
|
||||
return showTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setShowTime(boolean showTime) {
|
||||
public void setShowTime(Boolean showTime) {
|
||||
this.showTime = showTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canBuild() {
|
||||
return build;
|
||||
public Boolean canBreakBlocks() {
|
||||
return breakBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBuild(boolean build) {
|
||||
this.build = build;
|
||||
public void setBreakBlocks(Boolean breakBlocks) {
|
||||
this.breakBlocks = breakBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean canBreakPlacedBlocks() {
|
||||
return breakPlacedBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBreakPlacedBlocks(Boolean breakPlacedBlocks) {
|
||||
this.breakPlacedBlocks = breakPlacedBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean canPlaceBlocks() {
|
||||
return placeBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPlaceBlocks(Boolean placeBlocks) {
|
||||
this.placeBlocks = placeBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -154,12 +186,12 @@ public enum GameTypeDefault implements GameType {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasLives() {
|
||||
public Boolean hasLives() {
|
||||
return lives;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLives(boolean lives) {
|
||||
public void setLives(Boolean lives) {
|
||||
this.lives = lives;
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,10 @@
|
||||
*/
|
||||
package io.github.dre2n.dungeonsxl.global;
|
||||
|
||||
import io.github.dre2n.commons.util.messageutil.MessageUtil;
|
||||
import io.github.dre2n.dungeonsxl.DungeonsXL;
|
||||
import io.github.dre2n.dungeonsxl.config.DMessages;
|
||||
import io.github.dre2n.dungeonsxl.player.DGlobalPlayer;
|
||||
import java.io.File;
|
||||
import java.util.Collection;
|
||||
import org.bukkit.World;
|
||||
@ -54,6 +57,7 @@ public abstract class GlobalProtection {
|
||||
return id;
|
||||
}
|
||||
|
||||
/* Actions */
|
||||
/**
|
||||
* Delete this protection.
|
||||
*/
|
||||
@ -61,7 +65,6 @@ public abstract class GlobalProtection {
|
||||
protections.removeProtection(this);
|
||||
}
|
||||
|
||||
/* Abstracts */
|
||||
/**
|
||||
* Save the data to the default file
|
||||
*/
|
||||
@ -77,6 +80,20 @@ public abstract class GlobalProtection {
|
||||
save(YamlConfiguration.loadConfiguration(file));
|
||||
}
|
||||
|
||||
public boolean onBreak(DGlobalPlayer dPlayer) {
|
||||
if (dPlayer.isInBreakMode()) {
|
||||
delete();
|
||||
MessageUtil.sendMessage(dPlayer.getPlayer(), plugin.getMessageConfig().getMessage(DMessages.PLAYER_PROTECTED_BLOCK_DELETED));
|
||||
MessageUtil.sendMessage(dPlayer.getPlayer(), plugin.getMessageConfig().getMessage(DMessages.CMD_BREAK_PROTECTED_MODE));
|
||||
dPlayer.setInBreakMode(false);
|
||||
return false;
|
||||
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Abstracts */
|
||||
/**
|
||||
* @param config
|
||||
* the config to save the protection to
|
||||
|
@ -20,10 +20,6 @@ import io.github.dre2n.commons.util.NumberUtil;
|
||||
import io.github.dre2n.commons.util.messageutil.MessageUtil;
|
||||
import io.github.dre2n.dungeonsxl.DungeonsXL;
|
||||
import io.github.dre2n.dungeonsxl.config.DMessages;
|
||||
import io.github.dre2n.dungeonsxl.game.Game;
|
||||
import io.github.dre2n.dungeonsxl.game.GamePlaceableBlock;
|
||||
import io.github.dre2n.dungeonsxl.game.GameType;
|
||||
import io.github.dre2n.dungeonsxl.game.GameTypeDefault;
|
||||
import io.github.dre2n.dungeonsxl.global.DPortal;
|
||||
import io.github.dre2n.dungeonsxl.global.GameSign;
|
||||
import io.github.dre2n.dungeonsxl.global.GlobalProtection;
|
||||
@ -36,7 +32,6 @@ import io.github.dre2n.dungeonsxl.sign.DSign;
|
||||
import io.github.dre2n.dungeonsxl.task.RedstoneEventTask;
|
||||
import io.github.dre2n.dungeonsxl.world.DEditWorld;
|
||||
import io.github.dre2n.dungeonsxl.world.DGameWorld;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.Sign;
|
||||
@ -80,16 +75,9 @@ public class BlockListener implements Listener {
|
||||
|
||||
GlobalProtection protection = plugin.getGlobalProtections().getByBlock(event.getBlock());
|
||||
if (protection != null) {
|
||||
if (dGlobalPlayer.isInBreakMode()) {
|
||||
protection.delete();
|
||||
MessageUtil.sendMessage(player, plugin.getMessageConfig().getMessage(DMessages.PLAYER_PROTECTED_BLOCK_DELETED));
|
||||
MessageUtil.sendMessage(player, plugin.getMessageConfig().getMessage(DMessages.CMD_BREAK_PROTECTED_MODE));
|
||||
dGlobalPlayer.setInBreakMode(false);
|
||||
|
||||
} else {
|
||||
if (protection.onBreak(dGlobalPlayer)) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -103,24 +91,7 @@ public class BlockListener implements Listener {
|
||||
// Deny DGameWorld block breaking
|
||||
DGameWorld gameWorld = DGameWorld.getByWorld(block.getWorld());
|
||||
if (gameWorld != null) {
|
||||
for (DSign dSign : gameWorld.getDSigns()) {
|
||||
if (dSign.getSign().equals(block)) {
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Game game = gameWorld.getGame();
|
||||
if (game != null) {
|
||||
GameType gameType = game.getType();
|
||||
if (gameType == GameTypeDefault.DEFAULT) {
|
||||
event.setCancelled(!game.getRules().canBuild());
|
||||
|
||||
} else if (!gameType.canBuild()) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (gameWorld.onBreak(player, block)) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
@ -136,28 +107,10 @@ public class BlockListener implements Listener {
|
||||
return;
|
||||
}
|
||||
|
||||
Game game = gameWorld.getGame();
|
||||
if (game != null) {
|
||||
if (game.getRules().canBuild() || GamePlaceableBlock.canBuildHere(block, block.getFace(event.getBlockAgainst()), event.getItemInHand().getType(), gameWorld)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Workaround for a bug that would allow 3-Block-high jumping
|
||||
Location loc = event.getPlayer().getLocation();
|
||||
if (loc.getY() > block.getY() + 1.0 && loc.getY() <= block.getY() + 1.5) {
|
||||
if (loc.getX() >= block.getX() - 0.3 && loc.getX() <= block.getX() + 1.3) {
|
||||
if (loc.getZ() >= block.getZ() - 0.3 && loc.getZ() <= block.getZ() + 1.3) {
|
||||
loc.setX(block.getX() + 0.5);
|
||||
loc.setY(block.getY());
|
||||
loc.setZ(block.getZ() + 0.5);
|
||||
event.getPlayer().teleport(loc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gameWorld.onPlace(event.getPlayer(), block, event.getBlockAgainst(), event.getItemInHand())) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.NORMAL)
|
||||
public void onSignChange(SignChangeEvent event) {
|
||||
|
@ -658,20 +658,11 @@ public class DGroup {
|
||||
requirement.demand(player);
|
||||
}
|
||||
|
||||
GameType gameType = game.getType();
|
||||
if (gameType == GameTypeDefault.DEFAULT) {
|
||||
player.setGameMode(rules.getGameMode());
|
||||
if (rules.isTimeIsRunning()) {
|
||||
timeIsRunningTask = new TimeIsRunningTask(this, rules.getTimeToFinish()).runTaskTimer(plugin, 20, 20);
|
||||
}
|
||||
|
||||
} else {
|
||||
player.setGameMode(gameType.getGameMode());
|
||||
if (gameType.getShowTime()) {
|
||||
timeIsRunningTask = new TimeIsRunningTask(this, rules.getTimeToFinish()).runTaskTimer(plugin, 20, 20);
|
||||
}
|
||||
}
|
||||
|
||||
// Permission bridge
|
||||
if (plugin.getPermissionProvider() != null) {
|
||||
for (String permission : rules.getGamePermissions()) {
|
||||
|
@ -59,13 +59,17 @@ public class ClassesSign extends DSign {
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
if (dClass != null) {
|
||||
getSign().setLine(0, ChatColor.DARK_BLUE + "############");
|
||||
getSign().setLine(1, ChatColor.DARK_GREEN + dClass.getName());
|
||||
getSign().setLine(2, "");
|
||||
getSign().setLine(3, ChatColor.DARK_BLUE + "############");
|
||||
getSign().update();
|
||||
|
||||
getGameWorld().getClassesSigns().add(getSign());
|
||||
|
||||
} else {
|
||||
markAsErroneous();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -16,8 +16,8 @@
|
||||
*/
|
||||
package io.github.dre2n.dungeonsxl.sign;
|
||||
|
||||
import io.github.dre2n.dungeonsxl.game.GamePlaceableBlock;
|
||||
import io.github.dre2n.dungeonsxl.world.DGameWorld;
|
||||
import io.github.dre2n.dungeonsxl.world.GamePlaceableBlock;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Sign;
|
||||
|
||||
|
@ -88,7 +88,7 @@ public class ReadySign extends DSign {
|
||||
gameType = plugin.getGameTypes().getBySign(this);
|
||||
|
||||
} else {
|
||||
gameType = GameTypeDefault.DEFAULT;
|
||||
gameType = GameTypeDefault.CUSTOM;
|
||||
}
|
||||
|
||||
if (!lines[2].isEmpty()) {
|
||||
|
@ -21,7 +21,7 @@ import io.github.dre2n.dungeonsxl.dungeon.Dungeon;
|
||||
import io.github.dre2n.dungeonsxl.event.gameworld.GameWorldStartGameEvent;
|
||||
import io.github.dre2n.dungeonsxl.event.gameworld.GameWorldUnloadEvent;
|
||||
import io.github.dre2n.dungeonsxl.game.Game;
|
||||
import io.github.dre2n.dungeonsxl.game.GamePlaceableBlock;
|
||||
import io.github.dre2n.dungeonsxl.game.GameRules;
|
||||
import io.github.dre2n.dungeonsxl.mob.DMob;
|
||||
import io.github.dre2n.dungeonsxl.player.DGroup;
|
||||
import io.github.dre2n.dungeonsxl.reward.RewardChest;
|
||||
@ -38,15 +38,22 @@ import io.github.dre2n.dungeonsxl.trigger.TriggerType;
|
||||
import io.github.dre2n.dungeonsxl.trigger.TriggerTypeDefault;
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.Sign;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Spider;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
@ -61,6 +68,7 @@ public class DGameWorld extends DInstanceWorld {
|
||||
private boolean isPlaying = false;
|
||||
|
||||
// TO DO: Which lists actually need to be CopyOnWriteArrayLists?
|
||||
private List<Block> placedBlocks = new LinkedList<>();
|
||||
private CopyOnWriteArrayList<GamePlaceableBlock> placeableBlocks = new CopyOnWriteArrayList<>();
|
||||
private List<ItemStack> secureObjects = new CopyOnWriteArrayList<>();
|
||||
private CopyOnWriteArrayList<Chunk> loadedChunks = new CopyOnWriteArrayList<>();
|
||||
@ -452,6 +460,84 @@ public class DGameWorld extends DInstanceWorld {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean onBreak(Player player, Block block) {
|
||||
for (DSign dSign : dSigns) {
|
||||
if (dSign.getSign().getBlock().equals(block)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
for (RewardChest rChest : rewardChests) {
|
||||
if (rChest.getChest().getBlock().equals(block)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Game game = getGame();
|
||||
if (game == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
GameRules rules = game.getRules();
|
||||
if (!rules.canBreakBlocks() && !rules.canBreakPlacedBlocks()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
Map<Material, HashSet<Material>> whitelist = rules.getBreakWhitelist();
|
||||
Material material = block.getType();
|
||||
Material breakTool = player.getItemInHand().getType();
|
||||
|
||||
if (whitelist == null) {
|
||||
if (rules.canBreakPlacedBlocks()) {
|
||||
return (!placedBlocks.contains(block));
|
||||
} else if (rules.canBreakBlocks()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
} else if (whitelist.containsKey(material) && whitelist.get(material) == null | whitelist.get(material).isEmpty() | whitelist.get(material).contains(breakTool)) {
|
||||
if (rules.canBreakPlacedBlocks()) {
|
||||
return (!placedBlocks.contains(block));
|
||||
} else if (rules.canBreakBlocks()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean onPlace(Player player, Block block, Block against, ItemStack hand) {
|
||||
// Workaround for a bug that would allow 3-Block-high jumping
|
||||
Location loc = player.getLocation();
|
||||
if (loc.getY() > block.getY() + 1.0 && loc.getY() <= block.getY() + 1.5) {
|
||||
if (loc.getX() >= block.getX() - 0.3 && loc.getX() <= block.getX() + 1.3) {
|
||||
if (loc.getZ() >= block.getZ() - 0.3 && loc.getZ() <= block.getZ() + 1.3) {
|
||||
loc.setX(block.getX() + 0.5);
|
||||
loc.setY(block.getY());
|
||||
loc.setZ(block.getZ() + 0.5);
|
||||
player.teleport(loc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Game game = getGame();
|
||||
if (game == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
GameRules rules = game.getRules();
|
||||
if (!rules.canPlaceBlocks() && !GamePlaceableBlock.canBuildHere(block, block.getFace(against), hand.getType(), this)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
Set<Material> whitelist = rules.getPlaceWhitelist();
|
||||
if (whitelist == null || whitelist.contains(block.getType())) {
|
||||
placedBlocks.add(block);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Statics */
|
||||
/**
|
||||
* @param world
|
||||
|
@ -14,10 +14,9 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package io.github.dre2n.dungeonsxl.game;
|
||||
package io.github.dre2n.dungeonsxl.world;
|
||||
|
||||
import io.github.dre2n.commons.util.NumberUtil;
|
||||
import io.github.dre2n.dungeonsxl.world.DGameWorld;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import org.bukkit.Material;
|
@ -23,20 +23,23 @@ import org.bukkit.GameMode;
|
||||
*/
|
||||
public enum CustomGameType implements GameType {
|
||||
|
||||
GHOST("My awesome game type", "Identifier", false, false, false, false, false, false, GameMode.SPECTATOR, false);
|
||||
GHOST("My awesome game type", "Identifier", false, false, false, false, false, false, false, false, GameMode.SPECTATOR, false);
|
||||
|
||||
private String displayName;
|
||||
private String signName;
|
||||
private boolean playerVersusPlayer;
|
||||
private boolean friendlyFire;
|
||||
private boolean mobWaves;
|
||||
private boolean rewards;
|
||||
private boolean showTime;
|
||||
private boolean build;
|
||||
private Boolean playerVersusPlayer;
|
||||
private Boolean friendlyFire;
|
||||
private Boolean mobWaves;
|
||||
private Boolean rewards;
|
||||
private Boolean showTime;
|
||||
private Boolean breakBlocks;
|
||||
private Boolean breakPlacedBlocks;
|
||||
private Boolean placeBlocks;
|
||||
private GameMode gameMode;
|
||||
private boolean lives;
|
||||
private Boolean lives;
|
||||
|
||||
CustomGameType(String displayName, String signName, boolean playerVersusPlayer, boolean friendlyFire, boolean mobWaves, boolean rewards, boolean showTime, boolean build, GameMode gameMode, boolean lives) {
|
||||
CustomGameType(String displayName, String signName, Boolean playerVersusPlayer, Boolean friendlyFire, Boolean mobWaves, Boolean rewards,
|
||||
Boolean showTime, Boolean breakBlocks, Boolean breakPlacedBlocks, Boolean placeBlocks, GameMode gameMode, Boolean lives) {
|
||||
this.displayName = displayName;
|
||||
this.signName = signName;
|
||||
this.playerVersusPlayer = playerVersusPlayer;
|
||||
@ -44,7 +47,9 @@ public enum CustomGameType implements GameType {
|
||||
this.mobWaves = mobWaves;
|
||||
this.rewards = rewards;
|
||||
this.showTime = showTime;
|
||||
this.build = build;
|
||||
this.breakBlocks = breakBlocks;
|
||||
this.breakPlacedBlocks = breakPlacedBlocks;
|
||||
this.placeBlocks = placeBlocks;
|
||||
this.gameMode = gameMode;
|
||||
this.lives = lives;
|
||||
}
|
||||
@ -70,63 +75,83 @@ public enum CustomGameType implements GameType {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPlayerVersusPlayer() {
|
||||
public Boolean isPlayerVersusPlayer() {
|
||||
return playerVersusPlayer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPlayerVersusPlayer(boolean playerVersusPlayer) {
|
||||
public void setPlayerVersusPlayer(Boolean playerVersusPlayer) {
|
||||
this.playerVersusPlayer = playerVersusPlayer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFriendlyFire() {
|
||||
public Boolean isFriendlyFire() {
|
||||
return friendlyFire;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFriendlyFire(boolean friendlyFire) {
|
||||
public void setFriendlyFire(Boolean friendlyFire) {
|
||||
this.friendlyFire = friendlyFire;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasMobWaves() {
|
||||
public Boolean hasMobWaves() {
|
||||
return mobWaves;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setMobWaves(boolean mobWaves) {
|
||||
public void setMobWaves(Boolean mobWaves) {
|
||||
this.mobWaves = mobWaves;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasRewards() {
|
||||
public Boolean hasRewards() {
|
||||
return rewards;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRewards(boolean rewards) {
|
||||
public void setRewards(Boolean rewards) {
|
||||
this.rewards = rewards;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getShowTime() {
|
||||
public Boolean getShowTime() {
|
||||
return showTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setShowTime(boolean showTime) {
|
||||
public void setShowTime(Boolean showTime) {
|
||||
this.showTime = showTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canBuild() {
|
||||
return build;
|
||||
public Boolean canBreakBlocks() {
|
||||
return breakBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBuild(boolean build) {
|
||||
this.build = build;
|
||||
public void setBreakBlocks(Boolean breakBlocks) {
|
||||
this.breakBlocks = breakBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean canBreakPlacedBlocks() {
|
||||
return breakPlacedBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBreakPlacedBlocks(Boolean breakPlacedBlocks) {
|
||||
this.breakPlacedBlocks = breakPlacedBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean canPlaceBlocks() {
|
||||
return placeBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPlaceBlocks(Boolean placeBlocks) {
|
||||
this.placeBlocks = placeBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -140,12 +165,12 @@ public enum CustomGameType implements GameType {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasLives() {
|
||||
public Boolean hasLives() {
|
||||
return lives;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLives(boolean lives) {
|
||||
public void setLives(Boolean lives) {
|
||||
this.lives = lives;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user