101 lines
2.9 KiB
Java
101 lines
2.9 KiB
Java
/*
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* Copyright (C) 2014-2023 Daniel Saukel
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*
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* This library is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.erethon.dungeonsxl.api.event.player;
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import de.erethon.dungeonsxl.api.player.GamePlayer;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Fired when a player dies in a dungeon. This is also fired when a player does not technically die because the deathScreen rule prevented the death.
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*
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* @author Daniel Saukel
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*/
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public class GamePlayerDeathEvent extends GamePlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private boolean keepInventory;
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private int lostLives;
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public GamePlayerDeathEvent(GamePlayer gamePlayer, boolean keepInventory, int lostLives) {
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super(gamePlayer);
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this.lostLives = lostLives;
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this.keepInventory = keepInventory;
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}
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/**
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* If the player's state - including his inventory, EXP etc. - is kept.
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*
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* @return if the player's state is kept
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*/
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public boolean isInventoryKept() {
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return keepInventory;
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}
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/**
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* Sets if the player's state - including his inventory, EXP etc. - is kept.
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*
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* @param keepInventory if the player's state is kept
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*/
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public void setInventoryKept(boolean keepInventory) {
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this.keepInventory = keepInventory;
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}
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/**
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* Returns the amount of lives the player loses.
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*
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* @return the amount of lives the player loses
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*/
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public int getLostLives() {
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return lostLives;
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}
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/**
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* Sets the amount of lives the player loses.
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*
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* @param lostLives the lives the player loses
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*/
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public void setLostLives(int lostLives) {
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this.lostLives = lostLives;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public boolean isCancelled() {
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return cancelled;
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}
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@Override
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public void setCancelled(boolean cancelled) {
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this.cancelled = cancelled;
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}
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@Override
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public String toString() {
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return getClass().getSimpleName() + "{player=" + globalPlayer + "; keepInventory=" + keepInventory + "; lostLives=" + lostLives + "}";
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}
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}
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