120 lines
3.7 KiB
Java
120 lines
3.7 KiB
Java
/*
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* Copyright (C) 2014-2023 Daniel Saukel
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*
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* This library is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNULesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.erethon.dungeonsxl.api.event.requirement;
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import de.erethon.dungeonsxl.api.Requirement;
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import de.erethon.dungeonsxl.api.dungeon.Dungeon;
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import net.md_5.bungee.api.chat.BaseComponent;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Fired when it is checked if a player fulfills a {@link Requirement} realized through the Requirement API.
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* <p>
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* Note that this is usually called twice per player: When he tries to enter a dungeon and when he tries to start a game.
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*
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* @author Daniel Saukel
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*/
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public class RequirementCheckEvent extends RequirementEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private Player player;
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private boolean keepInventory;
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private BaseComponent[] checkMessage;
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public RequirementCheckEvent(Requirement requirement, Dungeon dungeon, Player player, boolean keepInventory) {
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super(requirement, dungeon);
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this.player = player;
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this.keepInventory = keepInventory;
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checkMessage = requirement.getCheckMessage(player);
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}
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/**
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* Returns the checked player.
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*
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* @return the player
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Sets the checked player.
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*
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* @param player the player
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*/
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public void setPlayer(Player player) {
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this.player = player;
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}
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/**
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* Returns the message that will be sent to the player to inform him what he needs in order to fulfill the requirement if there is a requirement that he
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* does not fulfill.
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*
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* @return the message that will be sent to the player to inform him what he needs in order to fulfill the requirement if there is a requirement that he
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* does not fulfill
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*/
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public BaseComponent[] getCheckMessage() {
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return checkMessage;
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}
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/**
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* Sets the message that will be sent to the player to inform him what he needs in order to fulfill the requirement if there is a a requirement that he does
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* not fulfill.
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*
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* @param checkMessage the message component array
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*/
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public void setCheckMessage(BaseComponent[] checkMessage) {
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this.checkMessage = checkMessage;
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}
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/**
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* If the player's state - including his inventory, EXP etc. - is kept.
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*
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* @return if the player's state is kept
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*/
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public boolean isInventoryKept() {
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return keepInventory;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public boolean isCancelled() {
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return cancelled;
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}
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@Override
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public void setCancelled(boolean cancelled) {
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this.cancelled = cancelled;
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}
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@Override
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public String toString() {
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return getClass().getSimpleName() + "{requirement=" + requirement + "; player=" + player + "; keepInventory=" + keepInventory + "}";
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}
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}
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