Updated Getting started (markdown)

Daniel Saukel 2016-03-23 13:36:39 +01:00
parent b2edd0d80b
commit 0f8d9001ee

@ -47,6 +47,13 @@ _TO DO_
### Importing maps
Of course, you do not have to build a new map. Just copy any map you want as a DXL map to _DungeonsXL/maps/_; DungeonsXL will find and recognize it.
### Editing the map
If you want to work on an existing map, just type in _/dxl edit <map name>_. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions.
A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite <player name> <map>_.
You can always leave a dungeon map (or, precisely: A dungeon player group) with _/dxl leave_. A player who leaves a dungeon gets his old inventory, potion effects, levels, game mode etc. back.
## Setting up the floor configuration
_TO DO_