mirror of
https://github.com/DRE2N/DungeonsXL.git
synced 2024-11-25 03:55:22 +01:00
Updated Getting started (markdown)
parent
9d3105c167
commit
3c741e1b41
@ -57,10 +57,16 @@ A dungeon can be entered through multiple different ways. The principle is alway
|
||||
5. The game starts.
|
||||
|
||||
### Sign and portal
|
||||
Players can setup their groups with a [group](signs#group) sign in one of the main worlds. Group leaders may use the [game] sign to add their groups to a game with multiple groups. You should also add a [leave](signs#leave) sign, just in case that a player doesn't know the _dxl leave_ command or for reasons of comfort.
|
||||
|
||||
The portal does not need any link to the dungeon as this is defined by the signs; just create it with _/dxl portal_ and DungeonsXL will handle the rest.
|
||||
|
||||
A correct sign / portal setup should look similar to this:
|
||||
|
||||
![Enter with a portal](http://feuerstern.bplaced.net/ressourcen/DXLSigns/EnterPortal.png)
|
||||
|
||||
### Command
|
||||
|
||||
A game can also be started with the _/dxl play_ command. This is the easiest way to test your dungeons.
|
||||
|
||||
### Announcer
|
||||
A global announcer repeatingly continually invites all players or all players who are on a specific map to join a game. Read more [here](scripts#announcements) for details.
|
||||
|
Loading…
Reference in New Issue
Block a user