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Updated Changelog (markdown)
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@ -28,7 +28,6 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
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### [0.18](../milestone/13)
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* New features:
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* Unsupported useNativeCitizensRegistry game rule that allows to spawn Citizens into the plugin's own registry. This may be more compatible with addons but bumps ID numbers endlessly
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* World loading performance improvements
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* Improved directions util (support for e.g. NNE for north-northeast)
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* Support for BossShopPro
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@ -41,7 +40,7 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
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* Built-in command signs
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* Official support for French and German language
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* Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed
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* [All containers can now be dungeon chests](../issues/666)
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* [All containers can now be dungeon chests](../issues/666) and all doors including trap doors can be locked doors
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* [Send an error message when a dungeon without a ready sign is played](../issues/707)
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* [Send information which requirements aren't fulfilled](../issues/750)
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* Additional requirements check when the dungeon loads
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@ -54,7 +53,10 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
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* [foodLevel](../issues/699)
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* [escapeLocation and finishLocation: Sets the location where the player is teleported when he finishs or escapes from the dungeon](../issues/598)
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* [interactionBlacklist: A list of items you can't use to interact with blocks, e.g. buckets to take fluids](../issues/536)
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* resetClassInventoryOnRespawn
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* useNativeCitizensRegistry (unsupported): Allows to spawn Citizens into the plugin's own registry. This may be more compatible with addons but bumps ID numbers endlessly
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* [Global dungeon access time frame requirement](../issues/328)
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* /dxl announce command
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* Changes:
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* DungeonsXL now depends on the Spigot API, not Bukkit
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* Updated to Commons 6.2.1
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@ -68,11 +70,12 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
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* Game rules are now "dungeon rules" which means they are known before the game is initialized
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* Message and similar signs are now initialized when the world loads instead of when the game starts
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* Signs similar to the message sign now take their text from the same game rule as message signs
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* Renamed "message" game rule to "messages"
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* Renamed "message" game rule to "messages" for consistency
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* Changed hologram sign line separator from `/` to `<br>`
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* Instances now aren't deleted with a repeating task but whenever the last player leaves them
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* Instance IDs now use a static counter
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* Redstone signs now use themselves as the block to power if they are not wall signs
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* Announcers with interval <= 0 are now disabled
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* Removed features:
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* Everything related to chunk loading
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* Game types and game type parameter on ready signs
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