Updated Changelog (markdown)

Daniel Saukel 2020-10-24 14:58:52 +02:00
parent 4721b9a6df
commit 627526b98d

@ -28,7 +28,6 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
### [0.18](../milestone/13) ### [0.18](../milestone/13)
* New features: * New features:
* Unsupported useNativeCitizensRegistry game rule that allows to spawn Citizens into the plugin's own registry. This may be more compatible with addons but bumps ID numbers endlessly
* World loading performance improvements * World loading performance improvements
* Improved directions util (support for e.g. NNE for north-northeast) * Improved directions util (support for e.g. NNE for north-northeast)
* Support for BossShopPro * Support for BossShopPro
@ -41,7 +40,7 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
* Built-in command signs * Built-in command signs
* Official support for French and German language * Official support for French and German language
* Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed * Place signs now take a numeric parameter that fires a sign trigger with it as the ID when the block is placed
* [All containers can now be dungeon chests](../issues/666) * [All containers can now be dungeon chests](../issues/666) and all doors including trap doors can be locked doors
* [Send an error message when a dungeon without a ready sign is played](../issues/707) * [Send an error message when a dungeon without a ready sign is played](../issues/707)
* [Send information which requirements aren't fulfilled](../issues/750) * [Send information which requirements aren't fulfilled](../issues/750)
* Additional requirements check when the dungeon loads * Additional requirements check when the dungeon loads
@ -54,7 +53,10 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
* [foodLevel](../issues/699) * [foodLevel](../issues/699)
* [escapeLocation and finishLocation: Sets the location where the player is teleported when he finishs or escapes from the dungeon](../issues/598) * [escapeLocation and finishLocation: Sets the location where the player is teleported when he finishs or escapes from the dungeon](../issues/598)
* [interactionBlacklist: A list of items you can't use to interact with blocks, e.g. buckets to take fluids](../issues/536) * [interactionBlacklist: A list of items you can't use to interact with blocks, e.g. buckets to take fluids](../issues/536)
* resetClassInventoryOnRespawn
* useNativeCitizensRegistry (unsupported): Allows to spawn Citizens into the plugin's own registry. This may be more compatible with addons but bumps ID numbers endlessly
* [Global dungeon access time frame requirement](../issues/328) * [Global dungeon access time frame requirement](../issues/328)
* /dxl announce command
* Changes: * Changes:
* DungeonsXL now depends on the Spigot API, not Bukkit * DungeonsXL now depends on the Spigot API, not Bukkit
* Updated to Commons 6.2.1 * Updated to Commons 6.2.1
@ -68,11 +70,12 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
* Game rules are now "dungeon rules" which means they are known before the game is initialized * Game rules are now "dungeon rules" which means they are known before the game is initialized
* Message and similar signs are now initialized when the world loads instead of when the game starts * Message and similar signs are now initialized when the world loads instead of when the game starts
* Signs similar to the message sign now take their text from the same game rule as message signs * Signs similar to the message sign now take their text from the same game rule as message signs
* Renamed "message" game rule to "messages" * Renamed "message" game rule to "messages" for consistency
* Changed hologram sign line separator from `/` to `<br>` * Changed hologram sign line separator from `/` to `<br>`
* Instances now aren't deleted with a repeating task but whenever the last player leaves them * Instances now aren't deleted with a repeating task but whenever the last player leaves them
* Instance IDs now use a static counter * Instance IDs now use a static counter
* Redstone signs now use themselves as the block to power if they are not wall signs * Redstone signs now use themselves as the block to power if they are not wall signs
* Announcers with interval <= 0 are now disabled
* Removed features: * Removed features:
* Everything related to chunk loading * Everything related to chunk loading
* Game types and game type parameter on ready signs * Game types and game type parameter on ready signs