Updated Getting started (markdown)

Daniel Saukel 2016-05-01 12:15:19 +02:00
parent d7896ab515
commit 664c4eff78

@ -24,7 +24,7 @@ Even though DungeonsXL is standalone, you will achieve the best experiences if y
### [CommandsXL](https://github.com/DRE2N/CommandsXL)
CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands.
### [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/)
### [Citizens](http://dev.bukkit.org/bukkit-plugins/citizens/), [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/)
These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-configuration).
### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857)