mirror of
https://github.com/DRE2N/DungeonsXL.git
synced 2024-12-02 23:43:38 +01:00
Updated Signs (markdown)
parent
cae0402235
commit
83a02d6ae3
6
Signs.md
6
Signs.md
@ -414,6 +414,8 @@ Transforms into a clickable sign:
|
||||
|
||||
### Wave
|
||||
|
||||
**This feature is subject to change and not supported!**
|
||||
|
||||
![Wave Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Wave.png)
|
||||
|
||||
Marks the beginning of a new mob wave. When a new wave starts, all triggered mob spawn points will spawn their mobs once again.
|
||||
@ -636,6 +638,8 @@ The sign will be triggered when the mob "Boss" is killed. The name of the mob ma
|
||||
|
||||
### [W]ave
|
||||
|
||||
**This feature is subject to change and not supported!**
|
||||
|
||||
![Wave Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/WaveTrigger.png)
|
||||
|
||||
The sign will be triggered when all mobs in the game world are killed. The amount of mobs to to kill can be lowered through the multiplier: While 100/100 mobs have to be killed if the trigger is "W 1", just 95/100 mobs have to be killed if it is "W 0.95".
|
||||
@ -644,6 +648,8 @@ The sign will be triggered when all mobs in the game world are killed. The amoun
|
||||
|
||||
### [P]rogress
|
||||
|
||||
**This feature is subject to change and not supported!**
|
||||
|
||||
![Progress Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressTrigger.png)
|
||||
|
||||
The progress trigger triggers signs when a specific game progress is reached. The first value is the amount of floors and the second value is the amount of waves to finish, for example "P 0/5". You can also use the name of a floor instead of the numbers.
|
||||
|
Loading…
Reference in New Issue
Block a user