Updated Signs (markdown)

Daniel Saukel 2019-04-27 20:29:14 +02:00
parent cae0402235
commit 83a02d6ae3

@ -414,6 +414,8 @@ Transforms into a clickable sign:
### Wave
**This feature is subject to change and not supported!**
![Wave Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Wave.png)
Marks the beginning of a new mob wave. When a new wave starts, all triggered mob spawn points will spawn their mobs once again.
@ -636,6 +638,8 @@ The sign will be triggered when the mob "Boss" is killed. The name of the mob ma
### [W]ave
**This feature is subject to change and not supported!**
![Wave Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/WaveTrigger.png)
The sign will be triggered when all mobs in the game world are killed. The amount of mobs to to kill can be lowered through the multiplier: While 100/100 mobs have to be killed if the trigger is "W 1", just 95/100 mobs have to be killed if it is "W 0.95".
@ -644,6 +648,8 @@ The sign will be triggered when all mobs in the game world are killed. The amoun
### [P]rogress
**This feature is subject to change and not supported!**
![Progress Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressTrigger.png)
The progress trigger triggers signs when a specific game progress is reached. The first value is the amount of floors and the second value is the amount of waves to finish, for example "P 0/5". You can also use the name of a floor instead of the numbers.