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Updated Getting started (markdown)
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@ -50,7 +50,7 @@ Of course, you do not have to build a new map. Just copy any map you want as a D
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### Editing the map
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### Editing the map
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If you want to work on an existing map, just type in _/dxl edit {map name}_. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions.
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If you want to work on an existing map, just type in _/dxl edit {map name}_. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions.
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A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite <player name> <map>_.
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A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite {player name} {map}_.
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You can always leave a dungeon map (or, precisely: A dungeon player group) with _/dxl leave_. A player who leaves a dungeon gets his old inventory, potion effects, levels, game mode etc. back.
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You can always leave a dungeon map (or, precisely: A dungeon player group) with _/dxl leave_. A player who leaves a dungeon gets his old inventory, potion effects, levels, game mode etc. back.
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