Updated Getting started (markdown)

Daniel Saukel 2016-04-30 01:31:27 +02:00
parent 16b731ba8a
commit c29e7defc4

@ -25,7 +25,7 @@ Even though DungeonsXL is standalone, you will achieve the best experiences if y
CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands.
### [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/)
These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-config).
These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-configuration).
### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857)
_Upcoming_