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Updated Getting started (markdown)
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# Addons and connected plugins
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Even though DungeonsXL is standalone, you will achieve the best experiences if you use some of this plugins:
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_DungeonsXL_ is, after all, a relatively complex plugin. In order to understand it, you should go on step by step, try out the features you're interested in and get a feeling for them.
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### [CommandsXL](https://github.com/DRE2N/CommandsXL)
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CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands.
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First of all, you might want to check out the [soft dependencies](plugin-integration) of DXL. Even though DungeonsXL is a standalone plugin and will work perfectly fine without anything else, specialized plugins may be useful additions.
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### [Citizens](http://dev.bukkit.org/bukkit-plugins/citizens/), [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/)
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These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-configuration).
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### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857)
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_Upcoming_
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### [BetonQuest](https://www.spigotmc.org/resources/betonquest.2117)
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_Upcoming_
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### [Factions](https://www.spigotmc.org/resources/factionsone.9249)
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_Upcoming_
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### Integrations
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Besides that, DungeonsXL integrates with [Vault](http://dev.bukkit.org/bukkit-plugins/vault) to support the permission system of [PermissionsEx](http://dev.bukkit.org/bukkit-plugins/permissionsex) and the economy system of [CraftConomy](https://www.spigotmc.org/resources/craftconomy.2395). Other permission or economy plugins might work if they support Vault, but they are completely unsupported.
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Especially if you're using Minecraft 1.7.x or 1.8.x, you should read the [legacy support page](legacy-support) to avoid confusion as some features might not work with old versions.
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# The first dungeon
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## Creation
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First of all, you should create a first dungeon map to start.
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@ -83,4 +67,4 @@ Creating one is as simple as creating a dungeon configuration. You can then join
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## ADVANCED: Game types
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_TO DO_
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# API
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# API
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