Tweaked default max levels

This commit is contained in:
Auxilor 2020-08-30 14:44:23 +01:00
parent 5627cafc2f
commit 004485c3f8
62 changed files with 116 additions and 117 deletions

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 8
config:
percent-more-per-level: 6 # Percent more damage to do per level
percent-more-per-level: 2.5 # Percent more damage to do per level

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 4
maximum-level: 6
config:
chance-per-point: 3 #Chance of ignoring potion damage = Total points (16 points * 3 chance = 48% chance)
chance-per-point: 2 #Chance of ignoring potion damage = Total points (16 points * 3 chance = 48% chance)

View File

@ -17,10 +17,10 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 7
config:
chance-per-level: 3 #chance of bleeding per level
chance-per-level: 1.5 #chance of bleeding per level
allow-not-fully-charged: false #dont require sword attack to be at full charge
bleed-damage: 1
amount-per-level: 2 # Bleed number per level
amount-per-level: 1 # Bleed number per level

View File

@ -17,8 +17,8 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 2
maximum-level: 6
config:
chance-per-level: 3 #as percentage
chance-per-level: 1 #as percentage
duration-per-level: 15

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
multiplier: 0.2
multiplier: 0.1

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
multiplier: 0.05 # Damage = level * multiplier + 1. Headshot with Cerebral 5 = 5 * 0.05 + 1 = 1.25x damage
multiplier: 0.03 # Damage = level * multiplier + 1. Headshot with Cerebral 5 = 5 * 0.05 + 1 = 1.25x damage

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 6
config:
percent-less-per-level: 1 # Points * Percent less / 100 * damage = damage taken
percent-less-per-level: 0.8 # Points * Percent less / 100 * damage = damage taken

View File

@ -18,8 +18,8 @@ general-config:
grindstoneable: true
conflicts:
- carve
maximum-level: 4
maximum-level: 8
config:
damage-percentage-per-level: 5
radius-per-level: 1
damage-percentage-per-level: 2.5
radius-per-level: 0.5

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
multiplier: 0.05 # Damage = level * multiplier + 1. Headshot with Cranial 5 = 5 * 0.05 + 1 = 1.25x damage
multiplier: 0.03 # Damage = level * multiplier + 1. Headshot with Cranial 5 = 5 * 0.05 + 1 = 1.25x damage

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 7
config:
multiplier: 0.05 # Damage = level * multiplier + 1
multiplier: 0.035 # Damage = level * multiplier + 1

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 6
config:
percent-deflected-per-level: 5 # Percent of damage to deal to attacker per level (can go above 100)

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 4
maximum-level: 6
config:
ticks-per-level: 2

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- nocturnal
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- netheric
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- nether_infusion
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
damage-multiplier-per-level: 0.02 # Damage * Level * Multiplier is used to calculate how much health to heal

View File

@ -17,8 +17,8 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 8
config:
allow-not-fully-charged: false
chance-per-level: 4
chance-per-level: 1.5

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- water_affinity
maximum-level: 5
maximum-level: 7
config:
percent-more-per-level: 3 # percent more damage to deal per level when on fire
percent-more-per-level: 2 # percent more damage to deal per level when on fire

View File

@ -17,8 +17,8 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
chance-per-level: 5
ticks-per-level: 10
chance-per-level: 2.5
ticks-per-level: 5

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
chance-per-level: 20
chance-per-level: 10

View File

@ -17,8 +17,8 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 4
maximum-level: 6
config:
chance-per-point: 1
points-per-level: 4 # Points of frozen required to increment slowness level by 1
chance-per-point: 0.6
points-per-level: 6 # Points of frozen required to increment slowness level by 1

View File

@ -17,9 +17,9 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 7
config:
allow-not-fully-charged: false #require sword attack to be at full charge
chance-per-level: 3
distance-per-level: 4 # Distance for mobs to check
chance-per-level: 2
distance-per-level: 3 # Distance for mobs to check

View File

@ -17,8 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
damage-multiplier-per-level: 0.02 # If enemy has 200 health, and you have 20 w/ goliath 5 then your damage is multiplied by: ((200/10)*5*0.02) + 1 = 3
cap: 3 # Multiplier cap
damage-multiplier-per-level: 0.01 # If enemy has 200 health, and you have 20 w/ goliath 8 then your damage is multiplied by: ((200/10)*8*0.01) + 1 = 2.6

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 4
maximum-level: 6
config:
chance-per-level: 5 #chance of slow falling per level
chance-per-level: 4 #chance of slow falling per level

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- void_affinity
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
chance-per-level: 20
chance-per-level: 12.5

View File

@ -17,8 +17,8 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 7
config:
chance-per-level: 5
distance-per-level: 3
chance-per-level: 2
distance-per-level: 2

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 7
config:
chance-per-level: 3

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
reduction-per-level: 20 #Percent less damage taken per level
reduction-per-level: 10 #Percent less damage taken per level

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
multiplier: 0.4 # Velocity multiplier per level
multiplier: 0.3 # Velocity multiplier per level

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- life_steal
maximum-level: 3
maximum-level: 6
config:
damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
damage-multiplier-per-level: 0.02 # Damage * Level * Multiplier is used to calculate how much health to heal

View File

@ -17,9 +17,9 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 7
config:
chance-per-level: 3 #chance of bleeding per level
bleed-damage: 1
amount-per-level: 2 # Bleed number per level
amount-per-level: 1 # Bleed number per level

View File

@ -16,13 +16,13 @@ obtaining:
general-config:
grindstoneable: true
maximum-level: 5
maximum-level: 6
conflicts:
- drill
config:
disable-on-sneak: true
blocks-per-level: 64
blocks-per-level: 32
whitelisted-blocks:
- oak_wood
- dark_oak_wood

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- looting
maximum-level: 2
maximum-level: 4
config:
chance-per-level: 10 #Chance of dropping a wither skull per level
chance-per-level: 5 #Chance of dropping a wither skull per level

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- enderism
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- end_infusion
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- diurnal
maximum-level: 5
maximum-level: 6
config:
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
oxygen-per-level: 10 # Oxygen ticks to give per level
oxygen-per-level: 8 # Oxygen ticks to give per level

View File

@ -17,8 +17,8 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
chance-per-level: 2
ticks-per-level: 10
chance-per-level: 1.5
ticks-per-level: 5

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
damage-multiplier-per-level: 0.02 # Damage * Level * Multiplier is used to calculate how much health to heal

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
percent-more-per-level: 25 # Percent more damage to do per level
percent-more-per-level: 12 # Percent more damage to do per level

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 7
config:
multiplier: 0.05 # Damage = level * multiplier + 1
multiplier: 0.035 # Damage = level * multiplier + 1

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 6
config:
percent-faster-per-level: 10

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 6
config:
chance-per-level: 10 # Chance to "ignore" food loss (in percent) every time you lose food

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
damage-multiplier-per-level: 0.02
damage-multiplier-per-level: 0.015

View File

@ -17,9 +17,9 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
damage-per-level: 1 #Damage given to opponent per level
damage-per-level: 0.7 #Damage given to opponent per level
cooldown: 20 #Cooldown in ticks until player can attack another entity with slicing
damage-elytra: true

View File

@ -17,10 +17,10 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 4
maximum-level: 6
config:
chance-per-level: 5
chance-per-level: 4
drops:
- cod
- salmon

View File

@ -19,11 +19,11 @@ general-config:
conflicts:
- transfuse
- silk_touch
maximum-level: 3
maximum-level: 6
config:
blocks:
- andesite
- granite
- diorite
chance-per-level: 20 # Chance for drop to be switched
chance-per-level: 10 # Chance for drop to be switched

View File

@ -17,8 +17,8 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
allow-not-fully-charged: false
chance-per-level: 2 #chance of slowness per level
chance-per-level: 1 #chance of slowness per level

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 4
maximum-level: 6
config:
chance-per-level: 2

View File

@ -19,7 +19,7 @@ general-config:
conflicts:
- stone_switcher
- silk_touch
maximum-level: 4
maximum-level: 7
config:
blocks:
@ -28,4 +28,4 @@ config:
- lapis_ore
- redstone_ore
- iron_ore
chance-per-level: 0.05 # Chance for drop to be switched
chance-per-level: 0.03 # Chance for drop to be switched

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
chance-per-level: 2 #chance of wither per level
chance-per-level: 1 #chance of wither per level

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 5
config:
multiplier: 0.02 # bonus damage multiplier = multiplier * level * pieces
multiplier: 0.015 # bonus damage multiplier = multiplier * level * pieces

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- fire_affinity
maximum-level: 5
maximum-level: 7
config:
percent-more-per-level: 4 # percent more damage to deal per level when on fire
percent-more-per-level: 2 # percent more damage to deal per level when on fire

View File

@ -17,9 +17,9 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 7
config:
chance-per-level: 3 #chance of bleeding per level
bleed-damage: 1
amount-per-level: 2 # Bleed number per level
amount-per-level: 1 # Bleed number per level

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 6
config:
chance-per-level: 1

View File

@ -18,8 +18,8 @@ general-config:
grindstoneable: true
conflicts:
- cleave
maximum-level: 4
maximum-level: 8
config:
damage-percentage-per-level: 20
radius-per-level: 1
damage-percentage-per-level: 10
radius-per-level: 0.5

View File

@ -22,7 +22,7 @@ general-config:
- insecticide
- slaughter
- settle
maximum-level: 5
maximum-level: 8
config:
multiplier: 0.25 # Formula is (multiplier * (level + 6) + 1)*damage | Default functions as power 5 + level, eg force 2 = power 7

View File

@ -18,7 +18,7 @@ general-config:
grindstoneable: true
conflicts:
- leeching
maximum-level: 3
maximum-level: 6
config:
damage-multiplier-per-level: 0.12 # Damage * Level * Multiplier is used to calculate how much health to heal
damage-multiplier-per-level: 0.06 # Damage * Level * Multiplier is used to calculate how much health to heal

View File

@ -23,9 +23,9 @@ general-config:
- defusion
- butchering
- ender_slayer
maximum-level: 5
maximum-level: 8
config:
per-level-multiplier: 1.0 # Vanilla sharpness is 0.5*level + 0.5 extra damage. Razor formula is multiplier*level + base extra damage.
base-damage: 7.5 # Vanilla Smite 5/BOA 5 extra damage is 12.5
per-level-multiplier: 0.5 # Vanilla sharpness is 0.5*level + 0.5 extra damage. Razor formula is multiplier*level + base extra damage.
base-damage: 10 # Vanilla Smite 5/BOA 5 extra damage is 12.5
decrease-if-cooldown: true

View File

@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 5
maximum-level: 8
config:
speed-per-level: 0.02 # Base is 0.2