mirror of
https://github.com/Auxilor/EcoEnchants.git
synced 2025-01-27 01:11:21 +01:00
Tweaked default max levels
This commit is contained in:
parent
5627cafc2f
commit
004485c3f8
@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 8
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config:
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percent-more-per-level: 6 # Percent more damage to do per level
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percent-more-per-level: 2.5 # Percent more damage to do per level
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 4
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maximum-level: 6
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config:
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chance-per-point: 3 #Chance of ignoring potion damage = Total points (16 points * 3 chance = 48% chance)
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chance-per-point: 2 #Chance of ignoring potion damage = Total points (16 points * 3 chance = 48% chance)
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@ -17,10 +17,10 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 7
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config:
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chance-per-level: 3 #chance of bleeding per level
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chance-per-level: 1.5 #chance of bleeding per level
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allow-not-fully-charged: false #dont require sword attack to be at full charge
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bleed-damage: 1
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amount-per-level: 2 # Bleed number per level
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amount-per-level: 1 # Bleed number per level
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@ -17,8 +17,8 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 2
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maximum-level: 6
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config:
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chance-per-level: 3 #as percentage
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chance-per-level: 1 #as percentage
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duration-per-level: 15
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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multiplier: 0.2
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multiplier: 0.1
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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multiplier: 0.05 # Damage = level * multiplier + 1. Headshot with Cerebral 5 = 5 * 0.05 + 1 = 1.25x damage
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multiplier: 0.03 # Damage = level * multiplier + 1. Headshot with Cerebral 5 = 5 * 0.05 + 1 = 1.25x damage
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 6
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config:
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percent-less-per-level: 1 # Points * Percent less / 100 * damage = damage taken
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percent-less-per-level: 0.8 # Points * Percent less / 100 * damage = damage taken
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@ -18,8 +18,8 @@ general-config:
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grindstoneable: true
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conflicts:
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- carve
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maximum-level: 4
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maximum-level: 8
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config:
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damage-percentage-per-level: 5
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radius-per-level: 1
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damage-percentage-per-level: 2.5
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radius-per-level: 0.5
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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multiplier: 0.05 # Damage = level * multiplier + 1. Headshot with Cranial 5 = 5 * 0.05 + 1 = 1.25x damage
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multiplier: 0.03 # Damage = level * multiplier + 1. Headshot with Cranial 5 = 5 * 0.05 + 1 = 1.25x damage
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 7
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config:
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multiplier: 0.05 # Damage = level * multiplier + 1
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multiplier: 0.035 # Damage = level * multiplier + 1
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 6
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config:
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percent-deflected-per-level: 5 # Percent of damage to deal to attacker per level (can go above 100)
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 4
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maximum-level: 6
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config:
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ticks-per-level: 2
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- nocturnal
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- netheric
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- nether_infusion
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
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damage-multiplier-per-level: 0.02 # Damage * Level * Multiplier is used to calculate how much health to heal
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@ -17,8 +17,8 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 8
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config:
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allow-not-fully-charged: false
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chance-per-level: 4
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chance-per-level: 1.5
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- water_affinity
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maximum-level: 5
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maximum-level: 7
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config:
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percent-more-per-level: 3 # percent more damage to deal per level when on fire
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percent-more-per-level: 2 # percent more damage to deal per level when on fire
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@ -17,8 +17,8 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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chance-per-level: 5
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ticks-per-level: 10
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chance-per-level: 2.5
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ticks-per-level: 5
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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chance-per-level: 20
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chance-per-level: 10
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@ -17,8 +17,8 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 4
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maximum-level: 6
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config:
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chance-per-point: 1
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points-per-level: 4 # Points of frozen required to increment slowness level by 1
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chance-per-point: 0.6
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points-per-level: 6 # Points of frozen required to increment slowness level by 1
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@ -17,9 +17,9 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 7
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config:
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allow-not-fully-charged: false #require sword attack to be at full charge
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chance-per-level: 3
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distance-per-level: 4 # Distance for mobs to check
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chance-per-level: 2
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distance-per-level: 3 # Distance for mobs to check
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@ -17,8 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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damage-multiplier-per-level: 0.02 # If enemy has 200 health, and you have 20 w/ goliath 5 then your damage is multiplied by: ((200/10)*5*0.02) + 1 = 3
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cap: 3 # Multiplier cap
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damage-multiplier-per-level: 0.01 # If enemy has 200 health, and you have 20 w/ goliath 8 then your damage is multiplied by: ((200/10)*8*0.01) + 1 = 2.6
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 4
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maximum-level: 6
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config:
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chance-per-level: 5 #chance of slow falling per level
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chance-per-level: 4 #chance of slow falling per level
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- void_affinity
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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chance-per-level: 20
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chance-per-level: 12.5
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@ -17,8 +17,8 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 7
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config:
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chance-per-level: 5
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distance-per-level: 3
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chance-per-level: 2
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distance-per-level: 2
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 7
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config:
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chance-per-level: 3
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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reduction-per-level: 20 #Percent less damage taken per level
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reduction-per-level: 10 #Percent less damage taken per level
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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multiplier: 0.4 # Velocity multiplier per level
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multiplier: 0.3 # Velocity multiplier per level
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- life_steal
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maximum-level: 3
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maximum-level: 6
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config:
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damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
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damage-multiplier-per-level: 0.02 # Damage * Level * Multiplier is used to calculate how much health to heal
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@ -17,9 +17,9 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 7
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config:
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chance-per-level: 3 #chance of bleeding per level
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bleed-damage: 1
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amount-per-level: 2 # Bleed number per level
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amount-per-level: 1 # Bleed number per level
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@ -16,13 +16,13 @@ obtaining:
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general-config:
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grindstoneable: true
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maximum-level: 5
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maximum-level: 6
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conflicts:
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- drill
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config:
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disable-on-sneak: true
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blocks-per-level: 64
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blocks-per-level: 32
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whitelisted-blocks:
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- oak_wood
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- dark_oak_wood
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- looting
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maximum-level: 2
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maximum-level: 4
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config:
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chance-per-level: 10 #Chance of dropping a wither skull per level
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chance-per-level: 5 #Chance of dropping a wither skull per level
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- enderism
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- end_infusion
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -18,7 +18,7 @@ general-config:
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grindstoneable: true
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conflicts:
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- diurnal
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maximum-level: 5
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maximum-level: 6
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config:
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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oxygen-per-level: 10 # Oxygen ticks to give per level
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oxygen-per-level: 8 # Oxygen ticks to give per level
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@ -17,8 +17,8 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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chance-per-level: 2
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ticks-per-level: 10
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chance-per-level: 1.5
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ticks-per-level: 5
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
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damage-multiplier-per-level: 0.02 # Damage * Level * Multiplier is used to calculate how much health to heal
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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percent-more-per-level: 25 # Percent more damage to do per level
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percent-more-per-level: 12 # Percent more damage to do per level
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|
@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 7
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config:
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multiplier: 0.05 # Damage = level * multiplier + 1
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multiplier: 0.035 # Damage = level * multiplier + 1
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 6
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config:
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percent-faster-per-level: 10
|
@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 6
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config:
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chance-per-level: 10 # Chance to "ignore" food loss (in percent) every time you lose food
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@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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damage-multiplier-per-level: 0.02
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damage-multiplier-per-level: 0.015
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|
@ -17,9 +17,9 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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maximum-level: 8
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config:
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damage-per-level: 1 #Damage given to opponent per level
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damage-per-level: 0.7 #Damage given to opponent per level
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cooldown: 20 #Cooldown in ticks until player can attack another entity with slicing
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damage-elytra: true
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@ -17,10 +17,10 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 4
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maximum-level: 6
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config:
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chance-per-level: 5
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chance-per-level: 4
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drops:
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- cod
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- salmon
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@ -19,11 +19,11 @@ general-config:
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conflicts:
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- transfuse
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||||
- silk_touch
|
||||
maximum-level: 3
|
||||
maximum-level: 6
|
||||
|
||||
config:
|
||||
blocks:
|
||||
- andesite
|
||||
- granite
|
||||
- diorite
|
||||
chance-per-level: 20 # Chance for drop to be switched
|
||||
chance-per-level: 10 # Chance for drop to be switched
|
||||
|
@ -17,8 +17,8 @@ obtaining:
|
||||
general-config:
|
||||
grindstoneable: true
|
||||
conflicts: []
|
||||
maximum-level: 3
|
||||
maximum-level: 6
|
||||
|
||||
config:
|
||||
allow-not-fully-charged: false
|
||||
chance-per-level: 2 #chance of slowness per level
|
||||
chance-per-level: 1 #chance of slowness per level
|
@ -17,7 +17,7 @@ obtaining:
|
||||
general-config:
|
||||
grindstoneable: true
|
||||
conflicts: []
|
||||
maximum-level: 4
|
||||
maximum-level: 6
|
||||
|
||||
config:
|
||||
chance-per-level: 2
|
||||
|
@ -19,7 +19,7 @@ general-config:
|
||||
conflicts:
|
||||
- stone_switcher
|
||||
- silk_touch
|
||||
maximum-level: 4
|
||||
maximum-level: 7
|
||||
|
||||
config:
|
||||
blocks:
|
||||
@ -28,4 +28,4 @@ config:
|
||||
- lapis_ore
|
||||
- redstone_ore
|
||||
- iron_ore
|
||||
chance-per-level: 0.05 # Chance for drop to be switched
|
||||
chance-per-level: 0.03 # Chance for drop to be switched
|
||||
|
@ -17,7 +17,7 @@ obtaining:
|
||||
general-config:
|
||||
grindstoneable: true
|
||||
conflicts: []
|
||||
maximum-level: 3
|
||||
maximum-level: 6
|
||||
|
||||
config:
|
||||
chance-per-level: 2 #chance of wither per level
|
||||
chance-per-level: 1 #chance of wither per level
|
@ -17,7 +17,7 @@ obtaining:
|
||||
general-config:
|
||||
grindstoneable: true
|
||||
conflicts: []
|
||||
maximum-level: 3
|
||||
maximum-level: 5
|
||||
|
||||
config:
|
||||
multiplier: 0.02 # bonus damage multiplier = multiplier * level * pieces
|
||||
multiplier: 0.015 # bonus damage multiplier = multiplier * level * pieces
|
||||
|
@ -18,7 +18,7 @@ general-config:
|
||||
grindstoneable: true
|
||||
conflicts:
|
||||
- fire_affinity
|
||||
maximum-level: 5
|
||||
maximum-level: 7
|
||||
|
||||
config:
|
||||
percent-more-per-level: 4 # percent more damage to deal per level when on fire
|
||||
percent-more-per-level: 2 # percent more damage to deal per level when on fire
|
||||
|
@ -17,9 +17,9 @@ obtaining:
|
||||
general-config:
|
||||
grindstoneable: true
|
||||
conflicts: []
|
||||
maximum-level: 3
|
||||
maximum-level: 7
|
||||
|
||||
config:
|
||||
chance-per-level: 3 #chance of bleeding per level
|
||||
bleed-damage: 1
|
||||
amount-per-level: 2 # Bleed number per level
|
||||
amount-per-level: 1 # Bleed number per level
|
||||
|
@ -17,7 +17,7 @@ obtaining:
|
||||
general-config:
|
||||
grindstoneable: true
|
||||
conflicts: []
|
||||
maximum-level: 5
|
||||
maximum-level: 6
|
||||
|
||||
config:
|
||||
chance-per-level: 1
|
||||
|
@ -18,8 +18,8 @@ general-config:
|
||||
grindstoneable: true
|
||||
conflicts:
|
||||
- cleave
|
||||
maximum-level: 4
|
||||
maximum-level: 8
|
||||
|
||||
config:
|
||||
damage-percentage-per-level: 20
|
||||
radius-per-level: 1
|
||||
damage-percentage-per-level: 10
|
||||
radius-per-level: 0.5
|
@ -22,7 +22,7 @@ general-config:
|
||||
- insecticide
|
||||
- slaughter
|
||||
- settle
|
||||
maximum-level: 5
|
||||
maximum-level: 8
|
||||
|
||||
config:
|
||||
multiplier: 0.25 # Formula is (multiplier * (level + 6) + 1)*damage | Default functions as power 5 + level, eg force 2 = power 7
|
@ -18,7 +18,7 @@ general-config:
|
||||
grindstoneable: true
|
||||
conflicts:
|
||||
- leeching
|
||||
maximum-level: 3
|
||||
maximum-level: 6
|
||||
|
||||
config:
|
||||
damage-multiplier-per-level: 0.12 # Damage * Level * Multiplier is used to calculate how much health to heal
|
||||
damage-multiplier-per-level: 0.06 # Damage * Level * Multiplier is used to calculate how much health to heal
|
||||
|
@ -23,9 +23,9 @@ general-config:
|
||||
- defusion
|
||||
- butchering
|
||||
- ender_slayer
|
||||
maximum-level: 5
|
||||
maximum-level: 8
|
||||
|
||||
config:
|
||||
per-level-multiplier: 1.0 # Vanilla sharpness is 0.5*level + 0.5 extra damage. Razor formula is multiplier*level + base extra damage.
|
||||
base-damage: 7.5 # Vanilla Smite 5/BOA 5 extra damage is 12.5
|
||||
per-level-multiplier: 0.5 # Vanilla sharpness is 0.5*level + 0.5 extra damage. Razor formula is multiplier*level + base extra damage.
|
||||
base-damage: 10 # Vanilla Smite 5/BOA 5 extra damage is 12.5
|
||||
decrease-if-cooldown: true
|
@ -17,7 +17,7 @@ obtaining:
|
||||
general-config:
|
||||
grindstoneable: true
|
||||
conflicts: []
|
||||
maximum-level: 5
|
||||
maximum-level: 8
|
||||
|
||||
config:
|
||||
speed-per-level: 0.02 # Base is 0.2
|
Loading…
Reference in New Issue
Block a user