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b9cd266d0e
There are some cases where the player's inventory is not empty right after respawning. For example, ItemsAdder gives a death map right after the player respawns. In this case, EcoEnchants won't give back soulbound items to the player, causing the items just disappeared. I fix this by checking if there is any soulbound items right after respawning, instead of simply checking whether the player's inventory is empty or not. More robust logic to handle such case is expected. My solution is just a workaround. |
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core-nms | ||
core-plugin | ||
core-proxy | ||
build.gradle |