-> Interval based spawn system, so bosses will spawn at location after certain time
-> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks
-> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type
-> Add the AutoSpawns Editing GUI (with a button for toggling the type of the autospawn, from wilderness, to spawner, to interval and a button for editing data)
-> Interval - Button to change coords, list of possible spawns, spawnIfChunkIsntLoaded, maxActiveBosses, bossesPerInterval, spawnRate, spawnType (Interval or Random), placeholder, message
-> Wilderness - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
-> Spawner - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
-> Complete the /boss new skill command
-> Connect the /boss time [section] to the AutoSpawns timer (can only be applied to Interval AutoSpawns)
-> Add support for HolographicDisplays placeholder as the entityName for bosses and minions
-> Add a new branch for the plugin and add support for Legacy version