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https://github.com/songoda/EpicBosses.git
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1.1.8-U1
+ Added feature in BossSpawnEvent and BossDeathEvent where u can do isAutoSpawn to check if the section is an auto spawn section + Fixed issue where BossSpawnEvent wasn't being called for AutoSpawn sections
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@ -4,7 +4,7 @@ stages:
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variables:
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name: "EpicBosses"
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path: "/builds/$CI_PROJECT_PATH"
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version: "1.0.0"
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version: "1.1.8-U1"
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build:
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stage: build
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8
TODO
8
TODO
@ -1,11 +1,11 @@
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------------------------------------- TO DO AFTER RELEASE ---------------------------------------------------
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00:30 -> Make Cage destroy time configurable via. custom skill settings
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-> Fix this (in the drop tables menu): http://pramsing.com/fNJUC
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-> Inspect Top Damager
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02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks
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00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type
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03:00 -> Randomly spawn in a biome bosses will spawn with x chance within each biome as they're loaded in by the players
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-> AutoSpawns Editing GUI
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01:00 -> Wilderness - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
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01:00 -> Spawner - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
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01:00 -> Biome - Button to change max bosses per biome, boss that autospawn applies to, spawnChance
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-----------
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8:45 hrs
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01:00 -> Biome - Button to change max bosses per biome, boss that autospawn applies to, spawnChance
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@ -7,6 +7,7 @@ import com.songoda.epicbosses.autospawns.IAutoSpawnCustomSettingsHandler;
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import com.songoda.epicbosses.autospawns.handlers.IntervalSpawnHandler;
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import com.songoda.epicbosses.autospawns.settings.AutoSpawnSettings;
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import com.songoda.epicbosses.entity.BossEntity;
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import com.songoda.epicbosses.events.BossSpawnEvent;
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import com.songoda.epicbosses.holder.ActiveBossHolder;
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import com.songoda.epicbosses.holder.autospawn.ActiveIntervalAutoSpawnHolder;
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import com.songoda.epicbosses.listeners.IBossDeathHandler;
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@ -90,6 +91,10 @@ public class IntervalSpawnElement implements IAutoSpawnCustomSettingsHandler {
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activeBossHolder.getPostBossDeathHandlers().add(bossDeathHandler);
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activeAutoSpawnHolder.getActiveBossHolders().add(activeBossHolder);
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BossSpawnEvent bossSpawnEvent = new BossSpawnEvent(activeBossHolder, true);
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ServerUtils.get().callEvent(bossSpawnEvent);
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}
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if(customSpawnMessage && spawnMessage != null) {
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@ -14,10 +14,12 @@ public class BossDeathEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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@Getter private ActiveBossHolder activeBossHolder;
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@Getter private final ActiveBossHolder activeBossHolder;
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@Getter private final boolean autoSpawn;
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public BossDeathEvent(ActiveBossHolder activeBossHolder) {
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public BossDeathEvent(ActiveBossHolder activeBossHolder, boolean autoSpawn) {
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this.activeBossHolder = activeBossHolder;
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this.autoSpawn = autoSpawn;
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}
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@Override
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@ -14,10 +14,12 @@ public class BossSpawnEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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@Getter private ActiveBossHolder activeBossHolder;
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@Getter private final ActiveBossHolder activeBossHolder;
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@Getter private final boolean autoSpawn;
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public BossSpawnEvent(ActiveBossHolder activeBossHolder) {
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public BossSpawnEvent(ActiveBossHolder activeBossHolder, boolean autoSpawn) {
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this.activeBossHolder = activeBossHolder;
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this.autoSpawn = autoSpawn;
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}
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@Override
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@ -7,7 +7,6 @@ import com.songoda.epicbosses.events.BossDeathEvent;
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import com.songoda.epicbosses.events.PreBossDeathEvent;
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import com.songoda.epicbosses.holder.ActiveBossHolder;
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import com.songoda.epicbosses.holder.DeadBossHolder;
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import com.songoda.epicbosses.listeners.IBossDeathHandler;
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import com.songoda.epicbosses.managers.BossEntityManager;
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import com.songoda.epicbosses.utils.Debug;
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import com.songoda.epicbosses.utils.MessageUtils;
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@ -140,10 +139,12 @@ public class BossDeathListener implements Listener {
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}
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});
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boolean autoSpawn = !activeBossHolder.getPostBossDeathHandlers().isEmpty();
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activeBossHolder.getPostBossDeathHandlers().forEach(handler -> handler.onPreDeath(event));
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DeadBossHolder deadBossHolder = new DeadBossHolder(bossEntity, location, mapOfDamage, mapOfPercent);
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BossDeathEvent bossDeathEvent = new BossDeathEvent(activeBossHolder);
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BossDeathEvent bossDeathEvent = new BossDeathEvent(activeBossHolder, autoSpawn);
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DropTable dropTable = this.bossEntityManager.getDropTable(bossEntity);
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if(dropTable == null) {
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@ -141,7 +141,7 @@ public class BossSpawnListener implements Listener {
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activeBossHolder.getTargetHandler().runTargetCycle();
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this.bossTauntManager.handleTauntSystem(activeBossHolder);
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BossSpawnEvent bossSpawnEvent = new BossSpawnEvent(activeBossHolder);
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BossSpawnEvent bossSpawnEvent = new BossSpawnEvent(activeBossHolder, false);
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ServerUtils.get().callEvent(bossSpawnEvent);
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}
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