mirror of
https://github.com/songoda/EpicBosses.git
synced 2024-11-17 23:35:15 +01:00
dd6ea71e36
+ Added feature in BossSpawnEvent and BossDeathEvent where u can do isAutoSpawn to check if the section is an auto spawn section + Fixed issue where BossSpawnEvent wasn't being called for AutoSpawn sections
11 lines
1006 B
Plaintext
11 lines
1006 B
Plaintext
------------------------------------- TO DO AFTER RELEASE ---------------------------------------------------
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00:30 -> Make Cage destroy time configurable via. custom skill settings
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-> Fix this (in the drop tables menu): http://pramsing.com/fNJUC
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-> Inspect Top Damager
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02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks
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00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type
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03:00 -> Randomly spawn in a biome bosses will spawn with x chance within each biome as they're loaded in by the players
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-> AutoSpawns Editing GUI
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01:00 -> Wilderness - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
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01:00 -> Spawner - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
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01:00 -> Biome - Button to change max bosses per biome, boss that autospawn applies to, spawnChance |