+ Added WeaponsEditor, MainHands, OffHands panel handlers
+ Optimized the ItemStack List Handler code so it's more efficient and less clustered
+ Updated editor.yml
+ Removed backup.yml as now no need for it
+ Added TargetingEditor, BossListTargetingEditor, BossListEditor GUI and modified BossListEquipmentEditorPanel to use a more abstract system
+ Fixed a patch on NotDamagedNearbyTargetHandler where no player would be targeted after all nearby players had hit the boss at least once
+ Added Equipment Editor Panel
+ Added method in Panel to allow support of adding parent panel handlers
+ Connected Equipment Editor Panel to Main Menu Panel
+ Started working more on the DropEditor Panel
+ Started to work the creation of DropTables
+ Added more messages
+ Updated DropTable fields to be creatable from default values
+ Added ListPanelHandler
+ Updated DropTable, CustomSkills, CustomItems, CustomBosses, Shop, AutoSpawns Panel to use the new list feature
+ Finished CustomItems, CustomSkills, DropTable Panels
+ Updated all of the BossEntity elements to have constructors so when you create a new boss it is more displayed as complete in the bosses.json
+ Fixed issue with the BossEntity#isCompleteEnoughToSpawn
+ Added BossShop command
+ Added ShopPanel
+ Updated bosses.json to have supporting shop variables
+ Added shop permissions
+ Added Shop messages
+ Added Vault dependency support
+ Updated Panel to have a loadPage method to reduce the repetitive code for loading pages from a list panel
+ Fixed issues reported by Fruit
+ Adjusted the GUIs to handle correctly
+ Completed some commands
+ Added GiveEgg command
+ Updated configuration files
+ Updated Messages to match color scheme of artwork
+ More small tweaks
+ Added boss giveEgg cmd
+ Completed BossInfo cmd
+ Completed BossKillAll cmd
+ Completed BossList cmd
+ begun working on boss nearby cmd
+ Improved some other methods of how the plugin works
+ Fixed bugs with loading and killing the boss
+ Added the beginning of Minions into the plugin
+ Added new methods to support the creation of minions
+ Made BossEntity extend from MinionsEntity to make some methods easier to use
+ Added minions.json to have them seperated and clean
+ Added Disarm, Fireball, Grapple, Insidious, Knockback, Launch, Lightning and Warp skill and started minions
+ Updated skills.json to hold all the new skills, and give examples on setting them up.
+ Done some work on the Cage custom skill
+ Adding a Cage Data file for data transferring to make it easier and more compact
+ Added a cage skill to skills.json
+ Finished how a Potion, Command and CustomSkill is handled.
+ Updated RandomUtils with a method that makes it easier for anything that is based on chance
+ Updated ServerUtils to have a dispatchCommand through console to make sending commands one single lambda expression
+ Added some debug messages for the skills
+ Started to work on the Skills portion of CustomBosses
+ Implemented the skills.json and added in some of the default configuration
+ Added a SkillHandler
+ Started and completed the Taunt system for bosses which runs on intervals.
+ Updated NumberUtils to contain a squared int method
+ Added MessageUtils to make sendMessage easier for radius messages, and just simple messages
+ Finished most of the DropTable system
+ Added Commands to the drop table system, like the previous system
+ Added a new message to the Debug enum
+ Added the DropTableManager to the main class to be loaded in with the plugin
+ Finished transferring and renaming all items to Songoda products
+ Continued work on Drop Tables
+ Added more configurable options for how drops work
+ Updated ServerUtils to log [EpicBosses] not [CustomBosses]
+ Continued working on drop tables, got all file management done
+ Started working on 1/3 of the drop table types
+ Added DeadBossHolder to handle drop tables easier
+ Added RandomUtils to make random number obtaining easier