+ Added feature in BossSpawnEvent and BossDeathEvent where u can do isAutoSpawn to check if the section is an auto spawn section
+ Fixed issue where BossSpawnEvent wasn't being called for AutoSpawn sections
+ Fixed issue where AutoSpawn sections wouldn't spawn on custom location
+ Fixed issue where when u do /boss killall it doesn't update the auto spawns so they can no longer spawn
+ Fixed the auto spawn message not disabling the default boss spawn messages when set to true
+ Added more debug to explain to people why an AutoSpawn won't work (Remember you can go in the config.yml and set debug: false to disable debug messages)
+ Added Ticks to the TimeUnit conversion class
+ Fixed issue with potion effects lagging the server
+ Fixed issue with potion effect types not being compatible in 1.8.8 or other versions
+ Fixed issue with PotionEffectConverter throwing NPE if input is null
+ General Project clean up
+ Fixed /boss new autospawn command not working
+ Finished how a Potion, Command and CustomSkill is handled.
+ Updated RandomUtils with a method that makes it easier for anything that is based on chance
+ Updated ServerUtils to have a dispatchCommand through console to make sending commands one single lambda expression
+ Added some debug messages for the skills
+ Started and completed the Taunt system for bosses which runs on intervals.
+ Updated NumberUtils to contain a squared int method
+ Added MessageUtils to make sendMessage easier for radius messages, and just simple messages