EpicBosses/TODO
Charles 99c9ddfbb9 1.1.8-U3
+ Fixed the default drop table type editor lore showing the skill type lore
2019-03-03 23:35:19 +08:00

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------------------------------------- TO DO AFTER RELEASE ---------------------------------------------------
00:30 -> Make Cage destroy time configurable via. custom skill settings
02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks
00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type
03:00 -> Randomly spawn in a biome bosses will spawn with x chance within each biome as they're loaded in by the players
-> AutoSpawns Editing GUI
01:00 -> Wilderness - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
01:00 -> Spawner - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
01:00 -> Biome - Button to change max bosses per biome, boss that autospawn applies to, spawnChance