+ Fixed the default drop table type editor lore showing the skill type lore
This commit is contained in:
Charles 2019-03-03 23:35:19 +08:00
parent bcbb4edabe
commit 99c9ddfbb9
4 changed files with 6 additions and 8 deletions

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@ -4,7 +4,7 @@ stages:
variables:
name: "EpicBosses"
path: "/builds/$CI_PROJECT_PATH"
version: "1.1.8-U1"
version: "1.1.8-U3"
build:
stage: build

2
TODO
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@ -1,7 +1,5 @@
------------------------------------- TO DO AFTER RELEASE ---------------------------------------------------
00:30 -> Make Cage destroy time configurable via. custom skill settings
-> Fix this (in the drop tables menu): http://pramsing.com/fNJUC
-> Inspect Top Damager
02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks
00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type
03:00 -> Randomly spawn in a biome bosses will spawn with x chance within each biome as they're loaded in by the players

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@ -2072,10 +2072,10 @@ DropTableMainEditorPanel:
name: '&e&lType'
lore:
- '&bCurrently: &f{type}'
- '&7Click this to change the skill type. Keep'
- '&7in mind that when you change your skill'
- '&7type the previous custom data will be erased'
- '&7to make room for the new custom data.'
- '&7Click this to change the drop table type. Keep'
- '&7in mind that when you change your drop table'
- '&7type the previous table data will be erased'
- '&7to make room for the new table format.'
Button: Type
'6':
type: DIAMOND

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@ -19,7 +19,7 @@
</modules>
<properties>
<plugin.version>1.1.8-U2</plugin.version>
<plugin.version>1.1.8-U3</plugin.version>
<plugin.name>EpicBosses</plugin.name>
<plugin.main>com.songoda.epicbosses.CustomBosses</plugin.main>
<plugin.author>AMinecraftDev</plugin.author>