1.1.8-U3
+ Fixed the default drop table type editor lore showing the skill type lore
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@ -4,7 +4,7 @@ stages:
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variables:
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name: "EpicBosses"
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path: "/builds/$CI_PROJECT_PATH"
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version: "1.1.8-U1"
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version: "1.1.8-U3"
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build:
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stage: build
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2
TODO
2
TODO
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@ -1,7 +1,5 @@
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------------------------------------- TO DO AFTER RELEASE ---------------------------------------------------
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00:30 -> Make Cage destroy time configurable via. custom skill settings
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-> Fix this (in the drop tables menu): http://pramsing.com/fNJUC
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-> Inspect Top Damager
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02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks
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00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type
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03:00 -> Randomly spawn in a biome bosses will spawn with x chance within each biome as they're loaded in by the players
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@ -2072,10 +2072,10 @@ DropTableMainEditorPanel:
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name: '&e&lType'
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lore:
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- '&bCurrently: &f{type}'
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- '&7Click this to change the skill type. Keep'
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- '&7in mind that when you change your skill'
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- '&7type the previous custom data will be erased'
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- '&7to make room for the new custom data.'
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- '&7Click this to change the drop table type. Keep'
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- '&7in mind that when you change your drop table'
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- '&7type the previous table data will be erased'
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- '&7to make room for the new table format.'
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Button: Type
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'6':
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type: DIAMOND
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