EpicBosses/TODO
2018-04-15 00:24:58 +08:00

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TODO: Remove the need for a skill Model, make it get JSON data -> send it through the parser -> output custom skill
TODO: Finish the Skill system
TODO: Setup the Custom input Skill system
TODO: Test the Skill system (without running the plugin as a whole)
TODO: Apply CustomSkill class to BossEntity
TODO: Add additional configurations to BossEntity/CustomEntityModel
TODO: Make a parser to convert CustomEntityModels to CustomEntity's
TODO: Make a parser to convert SkillModels to Skills
TODO: Setup a items.json which can read and write items really easily
TODO: Setup a messages.json which can allow for any message within the plugin to be referred to this section
TODO: Make a load/save for bosses.json and skills.json
TODO: Setup commands
TODO: Setup drops system
TODO: Setup API
TODO: Setup GUI aspect to allow for in-game boss setup
TODO: Write a documentation up about how to use the plugin
TODO: Make the 2.x.x - 3.x.x converter (an executable jar, NOT a plugin)
TODO: Write particle system so u can make bosses change particles when they get hit, or use skills, etc.
TODO: Make a (sorted) drop table viewer
TODO: Method for equipment, weapons, etc. will when selecting a current one it grabs all items from the items.json if they have a valid type for the needed, otherwise it when creating it'll allow you to place an item in, and that item gets saved
TODO: Loading drop tables, it'll grab an active list (which will be the same as the droptables.json) and project that into a GUI (with pages)