48 lines
1.1 KiB
YAML
48 lines
1.1 KiB
YAML
author: Auora
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# The enchant identifier must be unique.
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identifier: Drunk
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# The max level for this enchant.
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max-level: 4
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# The group of this enchant. Configure the groups in the groups.yml file.
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group: LEGENDARY
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book-item:
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material: BOOK
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display-name: "&2&lDrunk {level}"
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# The lore on the enchantments books.
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lore:
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- "&7Drag on to enchant"
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- "&a{success_rate}% Success Rate"
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- "&c{destroy_rate}% Destroy Rate"
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# How the enchant should be formatted on the enchanted item.
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applied-format: "&2Drunk {level}"
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# Description
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description:
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- "A chance of making your opponent drunk!"
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# What items this enchant can be applied to.
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item-whitelist:
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- "ARMOR"
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# For a full list of effects, please visit: https://docs.songoda.com/epic-series/epicenchants/tutorials
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effects:
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POTION:
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# The trigger that will fire this effect.
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trigger: DEFENSE_PLAYER_MELEE,DEFENSE_PLAYER_RANGE
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# Who do you want to give the effect?
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who: OPPONENT
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# What player should the effect be ran on: WEARER/OPPONENT.
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potion-type: NAUSEA
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amplifier: "{level}"
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duration: "{level} * 3"
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# Chance of the effect firing.
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chance: "4 * {level}"
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