EpicHeads/main/java/com/songoda/epicheads/handlers/LiveHead.java
Brianna O'Keefe 83a77b3578 Replaced existing commandManager with my CommandManager v2
Replaced localization system with mine.
2018-09-20 21:42:20 -04:00

49 lines
1.2 KiB
Java

package com.songoda.epicheads.handlers;
import com.songoda.epicheads.EpicHeads;
import com.songoda.epicheads.api.EpicHeadsAPI;
import org.bukkit.Location;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.List;
public class LiveHead {
private int frames;
private List<EpicHeadsAPI.Head> texures;
private Location location;
// Do not pay attention to this class, this is just a sort of sketch which is not ready.
public LiveHead(int frames, List<EpicHeadsAPI.Head> texures, Location location /*.more.*/) {
// Safety first, experimental features should not crash servers.
if (frames > 60)
frames = 60;
this.frames = frames;
if (texures.size() > frames)
while (texures.size() != frames) {
texures.remove(texures.size()); // logic - the last ones will be removed
}
this.texures = texures;
this.location = location;
}
public void renderTexures() {
int interval = frames / 20;
new BukkitRunnable() {
int fases;
public void run() {
// nessecary checks for head texures for fases.
fases++;
if (fases >= frames)
fases = 0;
}
}.runTaskTimer(EpicHeads.getInstance(), 0, interval);
// Render (but I am too tired for now).
// TODO: External classes from the animation packages.
}
}