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Safe location fix:
x and z needs floor, while y should be round.
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@ -266,9 +266,9 @@ public class Util
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throw new Exception(Util.i18n("destinationNotSet"));
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}
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final World world = loc.getWorld();
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int x = (int)Math.round(loc.getX());
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int x = loc.getBlockX();
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int y = (int)Math.round(loc.getY());
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int z = (int)Math.round(loc.getZ());
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int z = loc.getBlockZ();
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while (isBlockAboveAir(world, x, y, z))
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{
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