* Compile against 1.15
* Remove achievement related methods for OfflinePlayer
* Add 1.15 to VersionUtil
* Revert "Remove achievement related methods for OfflinePlayer"
This reverts commit d0ab84e0
* Add 1.15 Mobs
* Remove Achievement related methods from OfflinePlayer
This needs more work as this currently breaks > 1.15 support
* Actually this isn't a problem
This reimplements the `spawn-if-no-home` config option from the original Essentials plugin. If set to true, running `/home` without having set a home will send the player to spawn (previous behaviour). If set to false, running `/home` will instead show an error message and not teleport the player anywhere.
Closes#1452.
Closes#2550.
* Check if user has a permission to block putting X item on their head.
* Forced the material name to be lower case.
* Fixed a typo in the message.
* Updated permission node and added check to the EssentialsPlayerListener.
Just a simple config toggle for whether or not command block commands should be logged.
closes#1153, closes#162
---
* Add toggle for command block logs
* update setting name
Fixes#2301.
The kit's name was previously sanitised/lowercased when accessed but not when saved. This fixes that. ensuring the kit delay will be reported correctly.
Tested on 1.14.3 - does not appear to break existing kit delays.
# Description of #2520
This is a continuation of #2457, accidentally hit rebase and recommitted a load of commits from the 2.x log into my repo...
I've reverted the code and added the configuration option, modifying the `LocationUtil#HOLLOW_MATERIALS` as necessary when the config is loaded.
New demo: streamable.com/pm50r
```
[16:01:00 INFO]: Server version: 1.13.2-R0.1-SNAPSHOT git-Spigot-3cb9dcb-77ca7ca (MC: 1.13.2)
[16:01:00 INFO]: EssentialsX version: 2.16.1.154
[16:01:00 INFO]: Vault is not installed. Chat and permissions may not work.
```
# Description of #2457Fixes#2121.
Prior to the addition of this patch, teleporting from another world through commands such as `/spawn` and `/home` would cause players to be teleported to the surface of the water. After this patch, using the same command will correctly teleport them to the original location.
In seeing that the addition of water would cause the `HOLLOW_MATERIALS` set to be identical to the `TRANSPARENT_MATERIALS`, I have removed the latter's usage and simply added water to the former.
I'm not exactly sure if adding water to `HOLLOW_MATERIALS` is the right decision, but it fixes the issue, and I personally don't really see any point in not having water in the list. I imagine some people might use this as a way to drop players on the surface of the water, but they can fix that issue quite easily by actually going to the surface and setting the location there. I also can see that water is not necessarily a "safe" location because players can drown, but I really see no other alternative.
The only reason it works like normal in the same world is because the safe location method exempts locations in the same world as the teleporting player, and thus this check is never even performed in the first place for those players anyway.
**Demo**
```
[16:22:49 INFO]: CONSOLE issued server command: /ess version
[16:22:49 INFO]: Server version: 1.13.2-R0.1-SNAPSHOT git-Paper-"16db0e6a" (MC: 1.13.2)
[16:22:49 INFO]: EssentialsX version: 2.16.1.9
[16:22:49 INFO]: LuckPerms version: 4.3.73
[16:22:49 INFO]: Vault is not installed. Chat and permissions may not work.
```
https://streamable.com/71072