Adds a message type which will show when a player runs the /action (/me) command.
Message Type:
```yml
# Configure which Discord channels different messages will be sent to.
# You can either use the names of the channels listed above or just the id of a channel.
# If an invalid channel is used, the primary channel will be used instead.
#
# To disable a message from showing, use 'none' as the channel name.
message-types:
...
# Action messages sent when a player runs the /me or /action commands.
action: primary
```
Message Format:
```yml
# The following entries allow you to customize the formatting of messages sent by the plugin.
# Each message has a description of how it is used along with placeholders that can be used.
messages:
...
# This is the message sent to Discord when a player runs the /me or /action command.
# The following placeholders can be used here:
# - {username}: The name of the user who ran the command
# - {displayname}: The display name of the user who ran the command
# - {action}: The action (message) the user used in the command.
# ... PlaceholderAPI placeholders are also supported here too!
action: ":person_biking: {displayname} *{action}*"
```
```yml
# Console relay settings
# The console relay sends every message shown in the console to a Discord channel.
console:
...
# Set to true if bots/webhooks should be able to send commands through the command relay.
bot-command-relay: false
```
This wasted CPU time parsing responses from Discord that we will never use, plus caused problems when parsing webhooks that our library couldn't parse correctly (MinnDevelopment/discord-webhooks#36).
* New `/mail sendtemp <time diff> <message>` command to send mail that will self-destruct after time diff.
* New `/mail clear <number>` command to clear a specific mail item.
* `/mail read` now tracks which mails you read and won't nag you about them.
* A bunch of other flexibility since we store actual data instead of strings