Adds a message type which will show when a player runs the /action (/me) command.
Message Type:
```yml
# Configure which Discord channels different messages will be sent to.
# You can either use the names of the channels listed above or just the id of a channel.
# If an invalid channel is used, the primary channel will be used instead.
#
# To disable a message from showing, use 'none' as the channel name.
message-types:
...
# Action messages sent when a player runs the /me or /action commands.
action: primary
```
Message Format:
```yml
# The following entries allow you to customize the formatting of messages sent by the plugin.
# Each message has a description of how it is used along with placeholders that can be used.
messages:
...
# This is the message sent to Discord when a player runs the /me or /action command.
# The following placeholders can be used here:
# - {username}: The name of the user who ran the command
# - {displayname}: The display name of the user who ran the command
# - {action}: The action (message) the user used in the command.
# ... PlaceholderAPI placeholders are also supported here too!
action: ":person_biking: {displayname} *{action}*"
```
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
my magnum opus
---
* Delete (& backup) invalid NPC accounts created by poor econ code
* Add feedback for large migrations
* Improve feedback messages
- Improve the wording of console messages
- Include details about how to resume purging userdata in case it gets interrupted
- Scale the message delay based on the number of userdata files to be processed
- Always cancel the repeating task and shut down the executor when we're done
* Update Essentials/src/main/java/com/earth2me/essentials/EssentialsUpgrade.java
* Add less ranty context to rant
At least I had caffeine before writing this
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
This PR fixes various issues with NPC accounts:
- Fixes some NPC account names not being sanitised
- Fixes wrong keys being used when manually generating a NPC account file
- Adds some debug logging to `UserMap` name lookups
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
This feature adds a new configuration option, `change-tab-complete-name`
When `change-tab-complete-name` is turned on, `getPlayers()` in `EssentialsCommand` will use `getDisplayName()` instead of `getName()`; populating the list with display names instead of player names.
Closes#4431.
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
Command usage: /essentials dump [config] [discord] [kits] [log]
Either of the optional args can be used to add the given data to the dump.
Related: EssentialsX/Website#51
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
```yml
# Whether or not Essentials should show detailed command usages.
# If set to false, Essentials will collapse all usages in to one single usage message.
verbose-command-usages: true
```
This PR also fixes a regression in legacy usage strings where the `<command>` wasn't replaced.
This PR allows setting `delay-motd` to a negative value in `config.yml` to disable the MOTD join task without disabling `/motd`, and fixes an issue where delayed MOTD tasks would run even after a player logged out (in case someone previously set an insanely high MOTD delay to "disable" the MOTD on join).
Fixes#4408.
```yml
# Console relay settings
# The console relay sends every message shown in the console to a Discord channel.
console:
...
# Set to true if bots/webhooks should be able to send commands through the command relay.
bot-command-relay: false
```
This wasted CPU time parsing responses from Discord that we will never use, plus caused problems when parsing webhooks that our library couldn't parse correctly (MinnDevelopment/discord-webhooks#36).