The essential plugin suite for Minecraft servers.
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Remove sign color codes from trade.log (#3699)
Started looking into #3116 but noticed this issue and wanted to fix it first.

Also added a comment as to why the username is truncated as this took me a long time to figure out and seemed arbitrary. Probably could truncate the username later for trade signs only as other signs don't require any username to be present on the sign. However, for now I simply opted to document.
2020-10-05 09:47:12 +01:00
.checkstyle Add Javadocs to most API classes 2020-10-04 19:59:42 +01:00
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Essentials Remove sign color codes from trade.log (#3699) 2020-10-05 09:47:12 +01:00
EssentialsAntiBuild Reformat and fix Checkstyle violations 2020-10-04 19:59:42 +01:00
EssentialsChat Reformat and fix Checkstyle violations 2020-10-04 19:59:42 +01:00
EssentialsGeoIP Reformat and fix Checkstyle violations 2020-10-04 19:59:42 +01:00
EssentialsProtect Reformat and fix Checkstyle violations 2020-10-04 19:59:42 +01:00
EssentialsSpawn Reformat and fix Checkstyle violations 2020-10-04 19:59:42 +01:00
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LICENSE Added License info. Essentials is GPLv3 2011-05-13 19:58:30 +00:00
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README.md Update Readme to list 1.16.3 as a supported version (#3666) 2020-09-12 10:58:54 -07:00

EssentialsX

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This is a fork of Essentials called EssentialsX.

If you are using this, do NOT ask Essentials for support.

The official upstream repository for the original Essentials project is at https://github.com/Essentials/Essentials.

Why use EssentialsX?

EssentialsX is an unofficial continuation of Essentials, updated to support modern Minecraft and Spigot versions. It provides several performance enhancements and fixes that are currently not available in Essentials and Spigot-Essentials. For more details, see the wiki.

EssentialsX is almost a completely drop-in replacement for Essentials. However, it has different requirements:

  • EssentialsX requires Vault to enable chat prefix/suffixes and group support if you have a supported permissions plugin. We recommend using LuckPerms.

  • If you have an unsupported permissions plugin but still wish to use wildcards, enable use-bukkit-permissions in the configuration. Otherwise, the plugin will fall back to config-based permissions.

  • EssentialsX requires Java 8 or higher. On older versions, the plugin may not work properly.

  • EssentialsX supports Minecraft versions 1.8.8, 1.9.4, 1.10.2, 1.11.2, 1.12.2, 1.13.2, 1.14.4, 1.15.2, and 1.16.3.

Support

Need help with using EssentialsX? Join the MOSS Discord community to ask for help and discuss EssentialsX.

If you need to report a bug or want to suggest a new feature, you can open an issue on GitHub.

Building

To build EssentialsX, you need JDK 8 or higher and Maven installed on your system. Then, run the following command:

mvn clean install

Each module's jar can be found in target/ inside each module's directory.

Using EssentialsX in your plugin

Do you want to integrate with EssentialsX in your plugin? EssentialsX is available on the ender.zone Maven repository at https://ci.ender.zone/plugin/repository/everything/.

To depend on EssentialsX 2.18.1, you should use the artifact net.ess3:EssentialsX:2.18.1. You can find more information at the wiki.

Contributing

Want to help improve EssentialsX? There are numerous ways you can contribute to the project.

If you'd like to make a financial contribution to the project, you can join our Patreon, or to make a one-off donation you can visit our Ko-fi page. If you can't make a donation, don't worry! There's lots of other ways to contribute:

  • Do you run a server? Take a look at our "help wanted" and "bug: unconfirmed" issues, where you can find issues that need extra testing and investigation.
  • Do you speak multiple languages? If so, we always welcome contributions to our Crowdin project.
  • Do you enjoy helping others? If so, why not contribute to the EssentialsX documentation? You can also join the MOSS Discord community and provide direct community support to other EssentialsX users.
  • If you're a developer, you could look through our "open to PR" issues. We're always happy to receive bug fixes and feature additions as pull requests.