111 lines
4.4 KiB
Java
111 lines
4.4 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.armor;
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import org.bukkit.Particle;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nexmedia.engine.utils.EntityUtil;
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import su.nexmedia.engine.utils.NumberUtil;
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import su.nexmedia.engine.utils.values.UniParticle;
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import su.nightexpress.excellentenchants.ExcellentEnchants;
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import su.nightexpress.excellentenchants.Placeholders;
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import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
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import su.nightexpress.excellentenchants.api.enchantment.type.PassiveEnchant;
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import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler;
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import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
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import su.nightexpress.excellentenchants.enchantment.impl.meta.PeriodImplementation;
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public class RegrowthEnchant extends ExcellentEnchant implements Chanced, PassiveEnchant {
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public static final String ID = "regrowth";
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private static final String PLACEHOLDER_HEAL_AMOUNT = "%enchantment_heal_amount%";
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private static final String PLACEHOLDER_HEAL_MIN_HEALTH = "%enchantment_heal_min_health%";
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private static final String PLACEHOLDER_HEAL_MAX_HEALTH = "%enchantment_heal_max_health%";
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private EnchantScaler healMinHealth;
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private EnchantScaler healMaxHealth;
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private EnchantScaler healAmount;
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private ChanceImplementation chanceImplementation;
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private PeriodImplementation periodImplementation;
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public RegrowthEnchant(@NotNull ExcellentEnchants plugin) {
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super(plugin, ID);
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this.getDefaults().setDescription("Restores " + PLACEHOLDER_HEAL_AMOUNT + " hearts every few seconds.");
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this.getDefaults().setLevelMax(5);
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this.getDefaults().setTier(0.7);
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}
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@Override
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public void loadSettings() {
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super.loadSettings();
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this.chanceImplementation = ChanceImplementation.create(this,
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"20.0 + " + Placeholders.ENCHANTMENT_LEVEL + " * 5");
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this.periodImplementation = PeriodImplementation.create(this, "100");
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this.healMinHealth = EnchantScaler.read(this, "Settings.Heal.Min_Health", "0.5",
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"Minimal entity health for the enchantment to have effect.");
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this.healMaxHealth = EnchantScaler.read(this, "Settings.Heal.Max_Health", "20.0",
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"Maximal entity health when the enchantment will not heal anymore.");
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this.healAmount = EnchantScaler.read(this, "Settings.Heal.Amount", "0.25",
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"Amount of hearts to be restored.");
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this.addPlaceholder(PLACEHOLDER_HEAL_AMOUNT, level -> NumberUtil.format(this.getHealAmount(level)));
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this.addPlaceholder(PLACEHOLDER_HEAL_MIN_HEALTH, level -> NumberUtil.format(this.getHealMaxHealth(level)));
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this.addPlaceholder(PLACEHOLDER_HEAL_MAX_HEALTH, level -> NumberUtil.format(this.getHealMaxHealth(level)));
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}
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@NotNull
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@Override
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public ChanceImplementation getChanceImplementation() {
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return chanceImplementation;
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}
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@NotNull
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@Override
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public PeriodImplementation getPeriodImplementation() {
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return periodImplementation;
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}
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@NotNull
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@Override
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.ARMOR_TORSO;
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}
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public double getHealAmount(int level) {
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return this.healAmount.getValue(level);
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}
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public double getHealMinHealth(int level) {
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return this.healMinHealth.getValue(level);
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}
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public double getHealMaxHealth(int level) {
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return this.healMaxHealth.getValue(level);
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}
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@Override
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public boolean onTrigger(@NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
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if (!this.checkTriggerChance(level)) return false;
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double healthMax = EntityUtil.getAttribute(entity, Attribute.GENERIC_MAX_HEALTH);
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double healthHas = entity.getHealth();
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if (healthHas < this.getHealMinHealth(level) || healthHas > this.getHealMaxHealth(level)) return false;
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if (healthHas >= healthMax) return false;
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double amount = Math.min(healthMax, healthHas + this.getHealAmount(level));
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entity.setHealth(amount);
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if (this.hasVisualEffects()) {
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UniParticle.of(Particle.HEART).play(entity.getEyeLocation(), 0.25, 0.1, 5);
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}
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return true;
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}
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}
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