public class nInventoryUtil extends Object
Modifier and Type | Class and Description |
---|---|
class |
nInventoryUtil.ClickEvent |
static interface |
nInventoryUtil.ClickEventHandler |
class |
nInventoryUtil.Item |
Constructor and Description |
---|
nInventoryUtil(org.bukkit.entity.Player player,
nInventoryUtil.ClickEventHandler handler) |
Modifier and Type | Method and Description |
---|---|
void |
addItem(nInventoryUtil.Item item,
int... slots) |
void |
addItemStack(org.bukkit.inventory.ItemStack is,
int... slots) |
void |
createInventory() |
nInventoryUtil.Item |
createItem(org.bukkit.inventory.ItemStack is,
String itemDisplayname,
List<String> itemLore,
Map<String,String> itemLoreVariables,
org.bukkit.enchantments.Enchantment[] itemEnchantments,
org.bukkit.inventory.ItemFlag[] itemFlags) |
Map<String,String> |
createItemLoreVariable(String[] itemLoreVariables) |
void |
destroy() |
org.bukkit.inventory.Inventory |
getInventory() |
Map<Integer,org.bukkit.inventory.ItemStack> |
getItems() |
void |
open() |
void |
setInventory(org.bukkit.inventory.Inventory inv) |
void |
setRows(int rows) |
void |
setSize(int size) |
void |
setTitle(String title) |
void |
setType(org.bukkit.event.inventory.InventoryType type) |
public nInventoryUtil(org.bukkit.entity.Player player, nInventoryUtil.ClickEventHandler handler)
public void addItem(nInventoryUtil.Item item, int... slots)
public void addItemStack(org.bukkit.inventory.ItemStack is, int... slots)
public nInventoryUtil.Item createItem(org.bukkit.inventory.ItemStack is, String itemDisplayname, List<String> itemLore, Map<String,String> itemLoreVariables, org.bukkit.enchantments.Enchantment[] itemEnchantments, org.bukkit.inventory.ItemFlag[] itemFlags)
public void open()
public void setTitle(String title)
public void setType(org.bukkit.event.inventory.InventoryType type)
public void setRows(int rows)
public void setSize(int size)
public void createInventory()
public void setInventory(org.bukkit.inventory.Inventory inv)
public org.bukkit.inventory.Inventory getInventory()
public void destroy()
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