mirror of
https://github.com/songoda/FabledSkyBlock.git
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51ddb7d851
# Fixed the '/island vote' command getting the Island owner of the player rather than the target player. # The creation and deletion cooldown has been enabled by default. I strongly advice you keep them as this. # The deletion cooldown now applies to all members of an Island. # ArmorStand's can now spawn in the Island world to support certain plugins.
198 lines
7.4 KiB
YAML
198 lines
7.4 KiB
YAML
Command:
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Help:
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# Lists all commands rather than pages.
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List: false
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# Shows all aliases of the commands.
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Aliases:
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Enable: true
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Sound:
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# When disabled all sounds will be disabled.
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Enable: true
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Island:
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Size:
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# [!] Do not go over 1000 for both of these options.
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# The size of an Island when created.
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# [!] Do not go over the maximum.
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Minimum: 100
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# The maximum size of an Island based on the permission note 'skyblock.size.<size>'.
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Maximum: 200
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Creation:
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# Rather than opening the 'Island Creator' menu. Create an island
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# as soon as a player performs the '/island' or '/island create'
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# command.
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# [!] The first created structure will be selected.
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Menu:
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Enable: true
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# [!] You are adviced to keep these options both enabled to prevent any issues.
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Cooldown:
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# When enabled cooldown will start when a player creates an Island.
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Creation:
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Enable: true
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# When enabled cooldown will start when a player deletes their Island.
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Deletion:
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Enable: true
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Time: 60
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# Commands that are executed either by the player or the console on Island creation.
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# [!] To add commands, create a list and remove the open and closed brackets.
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# Use the variable %player to get the players name.
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Commands:
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Player: []
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Console: []
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World:
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# [!] The Island height is 72 blocks.
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# Delete the Island world when changing the liquid option.
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Normal:
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Name: "island_normal_world"
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Liquid:
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Enable: false
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Height: 60
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Nether:
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Name: "island_nether_world"
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Enable: true
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Liquid:
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Enable: false
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Height: 60
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Member:
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# Max amount of players allowed to be in a team.
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Capacity: 12
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WorldBorder:
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# Generates a worldborder around Islands.
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# [!] WorldBorders will not show in Nether world due to centring bug
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# with some Spigot builds.
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Enable: true
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# Prevent blocks being placed that would go outside of the Island border
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# Pistons | Dispensers | Liquid Flow
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Block: true
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Spawn:
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# Prevents blocks being placed inside the location where players spawn on
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# an Island. When setting the spawn points, this option when enabled will
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# require the player to position themselves at the centre of the block.
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# [!] Recommended to use especially to prevent players glitching in blocks
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# and to prevent liquid flow at spawn point.
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Protection: true
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Block:
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Piston:
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# Prevent Piston blocks being retracted or extended when connected to a circuit
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# [!] Prevents Pistons extending out of Island border bug
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Connected:
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Retract: false
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Extent: false
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Leaderboard:
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Reset:
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# Time until Leaderboard resets
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Time: 300
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Invite:
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# Time until Island invite expires
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Time: 300
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Visitor:
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# When an Island is unloaded if enabled players won't be able to visit the Island
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# even if it's open.
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# [!] Enabling will prevent possible memory leak issues affecting performance.
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Unload: false
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# Upon Island creation is the Island open to visit?
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Open: false
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# Allow players to vote for Islands. This will filter Islands with more votes first
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# in the Visit Island menu.
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Vote: true
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Welcome:
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# When disabled Island owners or operators will not be able to set a Welcome Message
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# and visitors will not see the Welcome Message.
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Enable: true
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# Maximum lines allowed for Welcome Message
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Lines: 6
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# Length allowed for each line
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Length: 30
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Signature:
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# When disabled Island owners or operators will not be able to set a Signature and
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# a Signature will not be visible in the Island Visit menu.
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Enable: true
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# Maximum lines allowed for Signature
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Lines: 6
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# Length allowed for each line
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Length: 30
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# Max amount of players allowed at a Island. This also includes Island Members.
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# [!] Set to -1 for unlimited capacity.
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Capacity: 25
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# Allow Island Operators or Owners to ban players from their Island.
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Banning: true
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Biome:
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# Default Biome set when a player creates an Island
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# Biomes Available:
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# PLAINS | FOREST | SWAMPLAND | DESERT | COLD_BEACH
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# JUNGLE | ROOFED_JUNGLE
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Default:
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Type: Plains
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Cooldown: 900
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Weather:
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Default:
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# The weather and time will operate the same weather and time as the world.
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# If disabled, the weather and time will be fixed to the weather and time
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# options.
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Synchronised: true
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# [!] Make sure the time is one of the choices below
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# Choices: 0 | 1000 | 6000 | 12000 | 13000 | 18000
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Time: 6000
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Weather: Clear
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# Prevents ice and snow layer blocks being set in snowy conditions.
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# [!] Recommended to keep this disabled to prevent confusion if island weather
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# and time is not synchronised.
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IceAndSnow: false
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Time:
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# When the Island is not synchronised with the time of the World, should the
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# time cycle or be fixed.
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Cycle: false
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Levelling:
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# Island Level Points divided by value
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Division: 100
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# Time until Island level rescan expires
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Cooldown: 60
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Confirmation:
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# Time until confirmation expires for island ownership and island deletion
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# confirmations.
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Timeout: 10
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Ownership:
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Transfer:
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Role:
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# When Island ownership is transfer to a different player the previous
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# Island owner will become an operator.
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Operator: true
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Password:
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# When ownership has been assigned to a player the Island password will
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# be reset.
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Reset: true
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Void:
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Teleport:
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# Prevents players from being killed by the Void when at an Island.
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Enable: true
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# The Y position that the player is teleported when reached.
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Offset: 30
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Liquid:
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Teleport:
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# Teleports the player back to the Island if they enter the liquid if world is a
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# liquid world.
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Enable: true
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Death:
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AutoRespawn: true
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Respawn:
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# When a Player respawns after dying at an Island decide where they respawn.
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# [!] If Enabled Players will respawn at the Island they died at. If Disabled
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# Players will respawn at the Spawn location.
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Island: true
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Admin:
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Structure:
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# Item Material used to select positions for a structure.
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Selector: "DIAMOND_AXE"
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Scoreboard:
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Enable: true
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Generator:
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Enable: true
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# Stuff you shouldn't change
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World:
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Normal:
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nextAvailableLocation:
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x: 0.0
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z: 0.0
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Nether:
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nextAvailableLocation:
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x: 0.0
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z: 0.0 |