Factions/src/main/java/com/massivecraft/factions/entity/FactionColl.java

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package com.massivecraft.factions.entity;
import java.util.*;
import org.bukkit.ChatColor;
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import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.store.MStore;
import com.massivecraft.massivecore.util.Txt;
import com.massivecraft.factions.Const;
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import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.util.MiscUtil;
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public class FactionColl extends Coll<Faction>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static FactionColl i = new FactionColl();
public static FactionColl get() { return i; }
private FactionColl()
{
super(Const.COLLECTION_FACTION, Faction.class, MStore.getDb(), Factions.get());
}
// -------------------------------------------- //
// OVERRIDE: COLL
// -------------------------------------------- //
@Override
public void init()
{
super.init();
this.createSpecialFactions();
}
@Override
public Faction get(Object oid)
{
Faction ret = super.get(oid);
// We should only trigger automatic clean if the whole database system is initialized.
// A cleaning can only be successful if all data is available.
// Example Reason: When creating the special factions for the first time "createSpecialFactions" a clean would be triggered otherwise.
if (ret == null && Factions.get().isDatabaseInitialized())
{
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String message = Txt.parse("<b>Non existing factionId <h>%s <b>requested. <i>Cleaning all boards and mplayers.", this.fixId(oid));
Factions.get().log(message);
BoardColl.get().clean();
MPlayerColl.get().clean();
}
return ret;
}
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// -------------------------------------------- //
// INDEX
// -------------------------------------------- //
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public void reindexMPlayers()
{
for (Faction faction : this.getAll())
{
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faction.reindexMPlayers();
}
}
// -------------------------------------------- //
// SPECIAL FACTIONS
// -------------------------------------------- //
public void createSpecialFactions()
{
this.getNone();
this.getSafezone();
this.getWarzone();
}
public Faction getNone()
{
String id = Factions.ID_NONE;
Faction faction = this.get(id);
if (faction != null) return faction;
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faction = this.create(id);
faction.setName(ChatColor.DARK_GREEN+"Wilderness");
faction.setDescription(null);
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, false);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
return faction;
}
public Faction getSafezone()
{
String id = Factions.ID_SAFEZONE;
Faction faction = this.get(id);
if (faction != null) return faction;
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faction = this.create(id);
faction.setName("SafeZone");
faction.setDescription("Free from PVP and monsters");
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, false);
faction.setFlag(FFlag.PVP, false);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, false);
faction.setFlag(FFlag.EXPLOSIONS, false);
faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, false);
faction.setFlag(FFlag.FIRESPREAD, false);
faction.setFlag(FFlag.ENDERGRIEF, false);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
return faction;
}
public Faction getWarzone()
{
String id = Factions.ID_WARZONE;
Faction faction = this.get(id);
if (faction != null) return faction;
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faction = this.create(id);
faction.setName("WarZone");
faction.setDescription("Not the safest place to be");
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, true);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
return faction;
}
// -------------------------------------------- //
// LAND REWARD
// -------------------------------------------- //
public void econLandRewardRoutine()
{
if (!Econ.isEnabled()) return;
double econLandReward = MConf.get().econLandReward;
if (econLandReward == 0.0) return;
Factions.get().log("Running econLandRewardRoutine...");
for (Faction faction : this.getAll())
{
int landCount = faction.getLandCount();
if (!faction.getFlag(FFlag.PEACEFUL) && landCount > 0)
{
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List<MPlayer> players = faction.getMPlayers();
int playerCount = players.size();
double reward = econLandReward * landCount / playerCount;
for (MPlayer player : players)
{
Econ.modifyMoney(player, reward, "own " + landCount + " faction land divided among " + playerCount + " members");
}
}
}
}
// -------------------------------------------- //
// FACTION NAME
// -------------------------------------------- //
public ArrayList<String> validateName(String str)
{
ArrayList<String> errors = new ArrayList<String>();
if (MiscUtil.getComparisonString(str).length() < MConf.get().factionNameLengthMin)
{
errors.add(Txt.parse("<i>The faction name can't be shorter than <h>%s<i> chars.", MConf.get().factionNameLengthMin));
}
if (str.length() > MConf.get().factionNameLengthMax)
{
errors.add(Txt.parse("<i>The faction name can't be longer than <h>%s<i> chars.", MConf.get().factionNameLengthMax));
}
for (char c : str.toCharArray())
{
if ( ! MiscUtil.substanceChars.contains(String.valueOf(c)))
{
errors.add(Txt.parse("<i>Faction name must be alphanumeric. \"<h>%s<i>\" is not allowed.", c));
}
}
return errors;
}
public Faction getByName(String str)
{
String compStr = MiscUtil.getComparisonString(str);
for (Faction faction : this.getAll())
{
if (faction.getComparisonName().equals(compStr))
{
return faction;
}
}
return null;
}
public Faction getBestNameMatch(String searchFor)
{
Map<String, Faction> name2faction = new HashMap<String, Faction>();
// TODO: Slow index building
for (Faction faction : this.getAll())
{
name2faction.put(ChatColor.stripColor(faction.getName()), faction);
}
String tag = Txt.getBestCIStart(name2faction.keySet(), searchFor);
if (tag == null) return null;
return name2faction.get(tag);
}
public boolean isNameTaken(String str)
{
return this.getByName(str) != null;
}
/*
@Override
public void init()
{
super.init();
this.migrate();
}
// This method is for the 1.8.X --> 2.0.0 migration
public void migrate()
{
// Create file objects
File oldFile = new File(Factions.get().getDataFolder(), "factions.json");
File newFile = new File(Factions.get().getDataFolder(), "factions.json.migrated");
// Already migrated?
if ( ! oldFile.exists()) return;
// Faction ids /delete
// For simplicity we just drop the old special factions.
// They will be replaced with new autogenerated ones per universe.
Set<String> factionIdsToDelete = MUtil.set("0", "-1", "-2");
// Read the file content through GSON.
Type type = new TypeToken<Map<String, Faction>>(){}.getType();
Map<String, Faction> id2faction = Factions.get().gson.fromJson(DiscUtil.readCatch(oldFile), type);
// The Coll
FactionColl coll = this.getForUniverse(MassiveCore.DEFAULT);
// Set the data
for (Entry<String, Faction> entry : id2faction.entrySet())
{
String factionId = entry.getKey();
if (factionIdsToDelete.contains(factionId)) continue;
Faction faction = entry.getValue();
coll.attach(faction, factionId);
}
// Mark as migrated
oldFile.renameTo(newFile);
}
// -------------------------------------------- //
// INDEX
// -------------------------------------------- //
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public void reindexMPlayers()
{
for (FactionColl coll : this.getColls())
{
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coll.reindexMPlayers();
}
}
*/
}