mirror of
https://github.com/MassiveCraft/Factions.git
synced 2024-12-05 00:23:22 +01:00
Check fly on teleport. Fixes #1099
This commit is contained in:
parent
1567df7311
commit
382f4c4b0c
@ -9,10 +9,10 @@ import com.massivecraft.factions.scoreboards.sidebar.FDefaultSidebar;
|
|||||||
import com.massivecraft.factions.struct.Permission;
|
import com.massivecraft.factions.struct.Permission;
|
||||||
import com.massivecraft.factions.struct.Relation;
|
import com.massivecraft.factions.struct.Relation;
|
||||||
import com.massivecraft.factions.struct.Role;
|
import com.massivecraft.factions.struct.Role;
|
||||||
|
import com.massivecraft.factions.util.FactionGUI;
|
||||||
import com.massivecraft.factions.util.VisualizeUtil;
|
import com.massivecraft.factions.util.VisualizeUtil;
|
||||||
import com.massivecraft.factions.zcore.fperms.Access;
|
import com.massivecraft.factions.zcore.fperms.Access;
|
||||||
import com.massivecraft.factions.zcore.fperms.PermissableAction;
|
import com.massivecraft.factions.zcore.fperms.PermissableAction;
|
||||||
import com.massivecraft.factions.util.FactionGUI;
|
|
||||||
import com.massivecraft.factions.zcore.persist.MemoryFPlayer;
|
import com.massivecraft.factions.zcore.persist.MemoryFPlayer;
|
||||||
import com.massivecraft.factions.zcore.util.TL;
|
import com.massivecraft.factions.zcore.util.TL;
|
||||||
import com.massivecraft.factions.zcore.util.TextUtil;
|
import com.massivecraft.factions.zcore.util.TextUtil;
|
||||||
@ -519,6 +519,18 @@ public class FactionsPlayerListener implements Listener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onTeleport(PlayerTeleportEvent event) {
|
||||||
|
FPlayer me = FPlayers.getInstance().getByPlayer(event.getPlayer());
|
||||||
|
FLocation to = new FLocation(event.getTo());
|
||||||
|
|
||||||
|
// Check the location they're teleporting to and check if they can fly there.
|
||||||
|
if (!me.isAdminBypassing() && me.isFlying() && !me.canFlyAtLocation(to)) {
|
||||||
|
me.setFFlying(false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
|
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
|
||||||
// but these separate bucket events below always fire without fail
|
// but these separate bucket events below always fire without fail
|
||||||
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||||
|
Loading…
Reference in New Issue
Block a user