Commit Graph

510 Commits

Author SHA1 Message Date
Jesse Boyd
9e9339b9ab
*Rename command 2017-03-04 17:03:32 +11:00
Jesse Boyd
04603b7cee
Various
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
2017-03-04 00:54:50 +11:00
Jesse Boyd
9c74d0b981
Various (unfinished)
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
2017-02-26 16:39:00 +11:00
Jesse Boyd
74baf5fee8
Fixes #442 2017-02-26 16:23:55 +11:00
Jesse Boyd
01a7c9c388
Async flush AsyncWorld 2017-02-20 11:11:28 +11:00
Jesse Boyd
e6dfdf0ecf
Chat progress tracker 2017-02-20 11:10:23 +11:00
Jesse Boyd
a080735b83
Fix stack outside region 2017-02-20 07:46:30 +11:00
Jesse Boyd
32808dfc81
Some fixes to the erode brush 2017-02-20 01:50:05 +11:00
Jesse Boyd
d1682d6938
Fixes #430 2017-02-19 14:44:13 +11:00
Jesse Boyd
b9fdfb8b01
Fixes #427 Fixes #426 2017-02-18 16:12:42 +11:00
Jesse Boyd
3d81e98a2a
Fix remove message 2017-02-17 12:52:23 +11:00
Jesse Boyd
2637cbc9cd
Include Javassist (bytecode manipulation)
Will be used to optimize the server jar
2017-02-16 20:32:16 +11:00
Jesse Boyd
e3a56fcc50
Fix center + tweak updater 2017-02-16 13:25:48 +11:00
Jesse Boyd
79f7a95fc6
Fix cuboid iteration 2017-02-16 02:21:58 +11:00
Jesse Boyd
1cd090ce01
use different method for history flushing/close 2017-02-16 01:57:03 +11:00
Jesse Boyd
0af82fd31f
Fixes #421 2017-02-15 14:26:40 +11:00
Jesse Boyd
47b7e858ff
Optimize BFS and ellipsoid iteration 2017-02-15 14:25:48 +11:00
Jesse Boyd
4caadb8ab9
Probably fixes #423 2017-02-14 09:06:44 +11:00
Jesse Boyd
686e932943
Timed expression evaluation 2017-02-14 09:01:32 +11:00
Jesse Boyd
760de4af24
Fix the flatmap scaling issues 2017-02-13 21:16:53 +11:00
Jesse Boyd
861ebad1ea
Forgot to flush undo/redo 2017-02-13 15:08:57 +11:00
Jesse Boyd
8168c08ab6
Fix heightmap scaling 2017-02-13 15:08:32 +11:00
Jesse Boyd
2c119c468c
Possibly fixes #422 2017-02-13 15:08:09 +11:00
Jesse Boyd
4d09354bd4
Flat brush shapes 2017-02-13 05:34:27 +11:00
Jesse Boyd
7069966f5f
Fix bad cast 2017-02-13 04:39:42 +11:00
Jesse Boyd
47999d323b
Fix some chunk loading issues
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd
897d86b5cb
Only update if using java 8 2017-02-12 14:19:25 +11:00
Jesse Boyd
f95190bf51
Forgot to smooth/fix scaling 2017-02-08 16:26:37 +11:00
Jesse Boyd
49fc44bb4d
Add flatten brush (needs testing) 2017-02-08 15:44:21 +11:00
Jesse Boyd
85ac3dff41
preloading chunks is significantly faster
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.

TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd
d5d5b47cdb
tweak the syntax 2017-02-08 12:12:55 +11:00
Jesse Boyd
a3b8f4c917
Add heightmap from imgur 2017-02-08 12:01:44 +11:00
Jesse Boyd
295baa4217
Fixes #418 2017-02-07 19:23:26 +11:00
Jesse Boyd
8fd908232e
Add memory/CPU optimized BlockVectorSet
Which internally it uses a map of LocalBlockVectorSet
2017-02-06 13:13:18 +11:00
Jesse Boyd
0427771b7e
Re-add the forge/sponge modules 2017-02-06 13:09:44 +11:00
Jesse Boyd
1fdc0a59ec
*Use player limit rather than int max 2017-02-02 10:33:07 +11:00
Jesse Boyd
6439f28c0c
Add restrictions to region copy 2017-02-02 10:29:37 +11:00
Jesse Boyd
479d92b573
synchronize NMSRelighter map as switched to fastutil 2017-01-30 20:42:14 +11:00
Jesse Boyd
6408320843
synchronize on block map access 2017-01-30 06:26:47 +11:00
Jesse Boyd
116a1869b1
Fixes #400 2017-01-29 13:31:08 +11:00
Jesse Boyd
ebc7ba43e6
Various
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd
7f1390803f
Override BlockWorldVector 2017-01-16 01:44:34 +11:00
Jesse Boyd
8ac81b51e5
Check if web url is configured before download 2017-01-15 22:38:22 +11:00
Jesse Boyd
a7b29ab82f
Tweak some stuff 2017-01-15 22:15:22 +11:00
Jesse Boyd
55f95e5022
ignore EOF 2017-01-15 20:26:51 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
9d2e9212fa
Add option to send packets before relight 2017-01-15 15:50:12 +11:00
Jesse Boyd
5e2d3b2523
Fixes distr region bypass 2017-01-13 16:53:55 +11:00
Jesse Boyd
ef145dbbc4
Fixes #394 2017-01-13 16:45:20 +11:00
Jesse Boyd
90e381a132
Minor vector optimizations
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd
4dc6cadc5d
Fixes #387 2017-01-11 18:08:12 +11:00
Jesse Boyd
de7c0bb013
* 2017-01-11 07:54:07 +11:00
Jesse Boyd
bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd
674d40f19c
Add optimized Set<Vector>
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd
21c77a2fc8
Fixes #391 2017-01-09 14:39:55 +11:00
Jesse Boyd
f6db2cf7d3
I should probably have a perm for that 2017-01-09 04:47:55 +11:00
Jesse Boyd
ea637dbbfd
Allow specifying nbt in block pattern 2017-01-09 04:34:31 +11:00
Jesse Boyd
22c89ce33a
*This should probably also have nbt 2017-01-09 03:41:00 +11:00
Jesse Boyd
ffd3275904
Fixes #320 2017-01-09 03:34:43 +11:00
Jesse Boyd
c0cbe8b4cd
Clean up the brush class 2017-01-08 23:53:46 +11:00
Jesse Boyd
1f83319c8f
Fix FakePlayer error (API usage) 2017-01-08 23:52:44 +11:00
Jesse Boyd
c2dec27fae
LocalSession transform should be transient 2017-01-08 23:51:59 +11:00
Jesse Boyd
b340ebff0f
Fixes #389 2017-01-08 23:50:16 +11:00
Jesse Boyd
0103706ce7
Better block parsing + Fixes #386 2017-01-08 23:49:29 +11:00
Jesse Boyd
08586dc022
Fix compass passthrough 2017-01-03 07:50:43 +11:00
Jesse Boyd
1c30bc6c58
Fixes #381 2017-01-03 07:42:28 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips 2017-01-03 07:29:14 +11:00
Jesse Boyd
75b0d5512c
Fixes #377 2017-01-01 23:29:52 +11:00
Jesse Boyd
e46613ce02
Fixes #382 2017-01-01 23:23:18 +11:00
Jesse Boyd
6230188646
Minor rollback command changes 2017-01-01 23:23:02 +11:00
Jesse Boyd
3f70fb6585
Add rollback by id 2016-12-31 18:46:55 +11:00
Jesse Boyd
142fad42cd
Rebuild - no changes 2016-12-31 17:46:31 +11:00
Jesse Boyd
ca8b161e4c
Fix fake player inter world teleport 2016-12-31 17:23:01 +11:00
Jesse Boyd
8229fddb5e
Fix debugpaste 2016-12-31 17:22:32 +11:00
Jesse Boyd
270b7986ac
Fix air count calculation error 2016-12-31 17:22:20 +11:00
Jesse Boyd
96cdf1230e
rebuild - no changes 2016-12-30 17:07:16 +11:00
Jesse Boyd
0c14dfdf9a
rebuild - no changes 2016-12-30 02:58:13 +11:00
Jesse Boyd
8a40320a64
Fix changeset NPE 2016-12-29 19:43:27 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd
362067f90d
Use correct time for progress task 2016-12-29 11:52:20 +11:00
Jesse Boyd
04bdec3e76
Optimize set when not region restricted 2016-12-29 10:20:37 +11:00
Jesse Boyd
0c33e84e6b
Tweak some messages 2016-12-29 10:20:11 +11:00
Jesse Boyd
5ffacaaf12
Fix progres tracking spam 2016-12-29 10:18:48 +11:00
Jesse Boyd
77ea4fa37c
Update web installer urls 2016-12-29 10:18:12 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd
2d295effee
forge installer 2016-12-27 21:56:37 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd
4ea09c11de
Optimize distr 2016-12-24 17:38:46 +11:00
Jesse Boyd
1987f7c34a
Add direction for logs/stuff + tweak messages 2016-12-24 07:46:52 +11:00
Jesse Boyd
65c0a0e06d
*forgot to set the perm 2016-12-23 16:28:02 +11:00
Jesse Boyd
50ac6c86a0
Add lazycut 2016-12-23 16:25:42 +11:00
Jesse Boyd
4210ec0479
Print failed permissions for commands 2016-12-23 03:10:15 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
94831c6fa2
Vector2D & BlockVector2D are incompatible
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd
4434f3d128
Worldedit shouldn't be checking every permission
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
0e26ce6e1e
Add message prefix to the worldedit commands 2016-12-21 05:56:41 +11:00
Jesse Boyd
f5f326bf89
Better mask parsing + optimize mask union/intersect 2016-12-21 05:44:01 +11:00
Jesse Boyd
ba62563b72
Tweak some default settings 2016-12-21 05:41:34 +11:00