Commit Graph

541 Commits

Author SHA1 Message Date
Jesse Boyd
1c30bc6c58
Fixes #381 2017-01-03 07:42:28 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips 2017-01-03 07:29:14 +11:00
Jesse Boyd
70812e78c8
Fix combine stages getPrevious 2017-01-03 07:10:09 +11:00
Jesse Boyd
75b0d5512c
Fixes #377 2017-01-01 23:29:52 +11:00
Jesse Boyd
e46613ce02
Fixes #382 2017-01-01 23:23:18 +11:00
Jesse Boyd
6230188646
Minor rollback command changes 2017-01-01 23:23:02 +11:00
Jesse Boyd
3f70fb6585
Add rollback by id 2016-12-31 18:46:55 +11:00
Jesse Boyd
142fad42cd
Rebuild - no changes 2016-12-31 17:46:31 +11:00
Jesse Boyd
ca8b161e4c
Fix fake player inter world teleport 2016-12-31 17:23:01 +11:00
Jesse Boyd
8229fddb5e
Fix debugpaste 2016-12-31 17:22:32 +11:00
Jesse Boyd
270b7986ac
Fix air count calculation error 2016-12-31 17:22:20 +11:00
Jesse Boyd
96cdf1230e
rebuild - no changes 2016-12-30 17:07:16 +11:00
Jesse Boyd
0c14dfdf9a
rebuild - no changes 2016-12-30 02:58:13 +11:00
Jesse Boyd
ede846f894
Init empty section with skylight array 2016-12-30 02:09:02 +11:00
Jesse Boyd
dc3ab46803
I forgot about sponge 2016-12-29 21:59:11 +11:00
Jesse Boyd
8a40320a64
Fix changeset NPE 2016-12-29 19:43:27 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd
362067f90d
Use correct time for progress task 2016-12-29 11:52:20 +11:00
Jesse Boyd
80417bdc2b
*revert 1.11 optimizations for now 2016-12-29 10:22:46 +11:00
Jesse Boyd
04bdec3e76
Optimize set when not region restricted 2016-12-29 10:20:37 +11:00
Jesse Boyd
0c33e84e6b
Tweak some messages 2016-12-29 10:20:11 +11:00
Jesse Boyd
8dba2a5620
Combined stages optimizations for bukkit 1.11 2016-12-29 10:19:48 +11:00
Jesse Boyd
5ffacaaf12
Fix progres tracking spam 2016-12-29 10:18:48 +11:00
Jesse Boyd
77ea4fa37c
Update web installer urls 2016-12-29 10:18:12 +11:00
Jesse Boyd
39f12be5f9
Update residence dependency 2016-12-29 07:44:41 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd
2d295effee
forge installer 2016-12-27 21:56:37 +11:00
Jesse Boyd
9d920a5510
Optimize set air for more versions 2016-12-27 05:58:14 +11:00
Jesse Boyd
33548c8d55
Regen for forge/sponge 2016-12-27 05:47:21 +11:00
Jesse Boyd
9e0ccfa103
*update it to 1.11 2016-12-26 20:08:24 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd
4ea09c11de
Optimize distr 2016-12-24 17:38:46 +11:00
Jesse Boyd
1987f7c34a
Add direction for logs/stuff + tweak messages 2016-12-24 07:46:52 +11:00
Jesse Boyd
59c45f0fa7
Optimize set air for 1.11 2016-12-23 17:45:04 +11:00
Jesse Boyd
65c0a0e06d
*forgot to set the perm 2016-12-23 16:28:02 +11:00
Jesse Boyd
50ac6c86a0
Add lazycut 2016-12-23 16:25:42 +11:00
Jesse Boyd
5fe9aff4e4
Fix compile 2016-12-23 16:11:55 +11:00
Jesse Boyd
4210ec0479
Print failed permissions for commands 2016-12-23 03:10:15 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
94831c6fa2
Vector2D & BlockVector2D are incompatible
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd
4434f3d128
Worldedit shouldn't be checking every permission
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
0e26ce6e1e
Add message prefix to the worldedit commands 2016-12-21 05:56:41 +11:00
Jesse Boyd
f5f326bf89
Better mask parsing + optimize mask union/intersect 2016-12-21 05:44:01 +11:00
Jesse Boyd
ba62563b72
Tweak some default settings 2016-12-21 05:41:34 +11:00
Jesse Boyd
812816e4e4
* 2016-12-15 18:48:35 +11:00
Jesse Boyd
30700559db
Masking changes
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd
bde4749e2c
Only instantiate packets for the required versions 2016-12-15 18:32:19 +11:00
Jesse Boyd
1b07dbae1d
* 2016-12-14 09:36:28 +11:00