Commit Graph

345 Commits

Author SHA1 Message Date
Jesse Boyd
9bea95dd22
Configurable tick limiter interval 2016-12-09 22:49:23 +11:00
Jesse Boyd
1e4397c8d1
ChunkListener fixes 2016-12-09 22:37:28 +11:00
Jesse Boyd
502b620bde
*Fix extended tab completion for l3d, linear, mask patterns 2016-12-09 02:03:46 +11:00
Jesse Boyd
551b25baf6
Various (important) changes
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd
3c75336c9a
Fix delegate changeset logging 2016-12-07 15:57:40 +11:00
Jesse Boyd
57c908bdae
Fix rotate 2016-12-06 18:02:28 +11:00
Jesse Boyd
043da6668d
Fixes #360 2016-12-06 17:04:03 +11:00
Jesse Boyd
1c948cf0ed
Various
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd
57d41ae6f7
Add id/data pattern 2016-12-03 16:37:08 +11:00
Jesse Boyd
84fdf8e246
More info in blocks.json 2016-12-03 13:49:07 +11:00
Jesse Boyd
24d61c2ceb
Fixes #357 2016-12-03 13:41:23 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd
5a914513b9
Updating option 2016-12-02 12:49:40 +11:00
Jesse Boyd
04509e43ab
Forgot this 2016-12-01 15:16:20 +11:00
Jesse Boyd
84fa07eec9
Fix some undo/redo tile entity issues 2016-12-01 13:51:59 +11:00
Jesse Boyd
9f8a0456e3
*whoops 2016-11-30 19:58:05 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen 2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd
57a2bd73dd
More lighting fixes 2016-11-28 17:19:23 +11:00
Jesse Boyd
8122c9d415
Fix setlight and setskylight commands
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources 2016-11-28 14:34:12 +11:00
Jesse Boyd
67f6f11bde
Fix up command 2016-11-25 11:23:35 +11:00
Jesse Boyd
9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
091d1ba4f4
Recover incomplete or corrupt schematic files. 2016-11-23 13:25:11 +11:00
Jesse Boyd
4e955ec985
Minor stuff 2016-11-22 13:10:18 +11:00
Jesse Boyd
e16bcae071
Some minor fixes 2016-11-18 08:44:16 +11:00
Jesse Boyd
7df6f2d54f
Update to 1.11 2016-11-18 00:54:51 +11:00
Jesse Boyd
21de2096a9
Fix p2 hook error 2016-11-13 18:23:45 +11:00
Jesse Boyd
705e4f202f
Fix execution error with java 7 2016-11-13 08:35:52 +11:00
Jesse Boyd
8995ce254e
Fix p2 editable area 2016-11-12 00:13:21 +11:00
Jesse Boyd
50ba6427a2
Various
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd
efc0de27d4
Fix debugpaste 2016-11-02 04:52:40 +11:00
Jesse Boyd
60152a5b1f
Various
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd
1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper 2016-10-29 22:01:55 +11:00
Jesse Boyd
543af87238
Change axis order for transform rotate 2016-10-27 23:40:49 +11:00
Jesse Boyd
30ea572a8e
*use correct yaw/pitch 2016-10-27 19:59:36 +11:00
Jesse Boyd
9d7a5e4344
Mask location for brushes 2016-10-27 06:23:26 +11:00
Jesse Boyd
102468c2fd
* 2016-10-27 06:05:32 +11:00
Jesse Boyd
c3af25ddf7
Allow queue to use cached block value 2016-10-27 05:51:48 +11:00
Jesse Boyd
84f1ee19fc
Fixes #322 2016-10-24 23:43:11 +11:00
Jesse Boyd
3c371d2eb1
Fix rotation
fixes rotation for signs, banners and nbt data
2016-10-24 22:22:55 +11:00
Jesse Boyd
f13c01a177
Fixes #340 2016-10-24 19:38:25 +11:00
Jesse Boyd
b71c3ec43e
Possibly fixes #335 2016-10-22 04:07:41 +11:00
Jesse Boyd
bbb6346aff
Fixes #336 - Though you should also update to Java 8 2016-10-22 00:31:10 +11:00
Jesse Boyd
4cafeb68ca
Flush EditSession on CuboidClipboard paste
- Note that using CuboidClipboard is deprecated, and flushQueue should
heve been called anyway
2016-10-22 00:27:22 +11:00
Jesse Boyd
85133067dd
Fixes #338 2016-10-21 23:19:49 +11:00
Jesse Boyd
f2204fd188
Fixes chunk sending when block placement is really slow
TODO fix this properly later
- This fix works, but isn't very clean
- Queue should have a `done` stage rather than assuming empty = done
2016-10-21 02:59:01 +11:00