Commit Graph

46 Commits

Author SHA1 Message Date
Jesse Boyd
84f1ee19fc
Fixes #322 2016-10-24 23:43:11 +11:00
Jesse Boyd
8e91d8a6ad
Potential fix for crash 2016-10-21 00:45:40 +11:00
Jesse Boyd
2682540de5
Fixes + Trim
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd
d4fd374caa Cache nmsWorld during queue initialization 2016-09-24 13:27:52 +10:00
Jesse Boyd
07f4f61cc2 Refactor + Fixes #300 2016-09-20 18:46:49 +10:00
Jesse Boyd
f55a58a3f3 Various
Reduce max memory allocation size
- Uses multiple byte arrays instead of one large one for streams
- Faster read/write as less dependent on arraycopy
Remove world compression (it was buggy / there was no interest)\
EditSession can now be used as a world
Fix pos1/pos2 being allowed outside the world
Fixed liquid mask not being thread safe
Fixed plot upload
Reduce packet sending
- Increase delay to being able to see blocks, but more efficient
2016-09-15 19:49:29 +10:00
Jesse Boyd
36fdbe55fe Various fixe + Restructuring + Possible breakage 2016-09-13 15:43:23 +10:00
Jesse Boyd
71071998c6 Various
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd
3999d804cf Possible fix for #271 2016-09-02 14:15:28 +10:00
Jesse Boyd
b18e53e79f Fix schematic downloading 2016-09-02 13:23:58 +10:00
Jesse Boyd
5baa99ec80 Fix compile issues 2016-08-27 13:47:09 +10:00
Jesse Boyd
3e0852d589 Lighting / MCA changes / Queue
Optimize queue dispatch parallelization
Fix lighting issues
Add MCAFile/Chunk listing to API
2016-08-23 16:25:31 +10:00
Jesse Boyd
814ac60823 Fixes #253 + other stuff
Fixes clipboard on disk
Fixed hybrid MCAQueue hybrid get (tile/block/refresh)
Fixed no NMS queue messages
2016-08-22 22:18:59 +10:00
Jesse Boyd
5f87599292 Various
Optimize disk IO
Add `/fawe debugpaste`
Fix some lighting issues
Fix database insertion
Fix some rollback issues
Add database import /frb #import 0 0
Fix some typos
2016-08-22 14:43:59 +10:00
Jesse Boyd
9db51fbbc4 Add world compression option 2016-08-21 20:22:46 +10:00
Jesse Boyd
4ddffb197b Various
More work on anvil API
Fix IO exception with history on disk
Optimize chunk index caching
2016-08-20 13:33:56 +10:00
Jesse Boyd
3a3fcca8b0 Various
Remove numerical versioning
Fix queue relighting concurrency
Fixed fixlighting async error
Fixes for 1.7.10 + thermos
Fixed non disk schematic loading
2016-08-14 10:26:51 +10:00
Jesse Boyd
35883cfb16 Fixes #228 2016-08-10 17:32:05 +10:00
Jesse Boyd
5c0ae62b17 Various
Keep chunks loaded for at least 10s
Optimizations for 1.10
Fix cast for 1.8
Memory/Disk Optimizations for relighting large areas in unloaded chunks
Fix for clipboard entities
2016-08-10 17:18:55 +10:00
Jesse Boyd
1ed87eabbc Various
Per world session history index when using disk
Configurable clipboard/history save locations
Fixed and optimized packet sending
History caching optimizations (instant now)
2016-08-09 14:32:51 +10:00
Jesse Boyd
97ca92eedf Fixes #221 2016-08-07 17:48:21 +10:00
Jesse Boyd
c4026d37dc Fixes #223 2016-08-07 17:26:46 +10:00
Jesse Boyd
c98d07039d Buffered random access clipboard compression + schematic -> clipboard streaming
Also adds CPUOptimizedClipboard which has no extra compression
Note: Performance degrades if access is actually random (the buffering
optimizes sequential r/w)
Removing stream in favor of clipboard compression / disk
- In order to stream a schematic, it would need to be fully read 3 times
as  tags are not ordered (dimensions -> block ids -> data + tiles +
entities)
- Much faster just using disk / memory as an intermediate step
2016-08-06 16:42:40 +10:00
Jesse Boyd
e57f2cb193 Fix for craftbukkit 1.10 2016-08-05 15:52:56 +10:00
Jesse Boyd
5eff53f1f8 Remove duplicate method 2016-08-04 20:01:47 +10:00
Jesse Boyd
e5ebccd053 All commands translatable + Start on inspect brush
+ Disable AWE if present as otherwise both don't load
2016-08-03 19:23:31 +10:00
Jesse Boyd
1ca5798e9d Begin rollback optimizations + other
Store rollback summary in database (option)
API improvements
Load before AWE
2016-08-03 14:43:27 +10:00
Jesse Boyd
3d15022167 *remove debug msg 2016-07-27 08:04:56 +10:00
Jesse Boyd
ff60177dcc Working async relighting 2016-07-27 08:03:51 +10:00
Jesse Boyd
06275e8d3d [Bleeding] Lighting changes + broken 2016-07-26 10:04:19 +10:00
Jesse Boyd
4bde477206 Various
Fix forge multiworld
Add NMS setLight (sky/block)
Fix clipboard on disk start index
Fix cmd block data
2016-07-25 08:25:07 +10:00
Jesse Boyd
d562b6cf66 Update forge classes 2016-07-23 08:57:15 +10:00
Jesse Boyd
0849948f77 Minor change to relight chunk load 2016-07-16 04:38:45 +10:00
Jesse Boyd
c52c1bee27 Relight improvements + ports
6 lighting modes (0-5), see config
forge194
forge110
bukkit1710
(untested)
2016-07-15 09:53:30 +10:00
Jesse Boyd
87f79f9fa6 Various fixes
Fix undo
Fix blockshub hook
API improvements
Added worldedit from console
Fixed async world loading for paperspigot
Some minor optimizations
Added some extra translations
2016-07-12 17:54:00 +10:00
Jesse Boyd
9ed6880d1d Various 2016-07-10 23:37:18 +10:00
Jesse Boyd
272a359c28 Possible fix for tiles 2016-06-29 02:39:07 +10:00
Jesse Boyd
a521cb9ac3 Prevent chunk unload during async relight + delay tasks 2016-06-28 22:09:47 +10:00
Jesse Boyd
2c0a47c60f Fix chunk listener items and tweak p2 mask. 2016-06-24 15:38:30 +10:00
Jesse Boyd
615c51d948 Add voxel shortperm 2016-06-21 21:38:58 +10:00
Jesse Boyd
52024b4c2e Compression tweak 2016-06-21 17:03:43 +10:00
Jesse Boyd
8555276a78 Various
Fixed slow bukkit api placer (if no NMS placer exists) (it will try to
stay above 18.5 TPS)
Added more messages to translations
Added copy brush
Added resizable clipboard builder (API)
Added image download
2016-06-21 15:53:52 +10:00
Jesse Boyd
9bf2d2b0c3 Various
Update to PS 3.4.1
- Added various optimizations for PlotSquared
- Support full schematic exporting (includes NBT now)

Added compression level option:
0 is no compression
1-9 = varying levels of compression at the expense of CPU
3 = Good fast compression
5 = Good high compression
8 = Lots of compression (going further has diminishing returns)

Add EditSession builder (for extra control over optimizations)
Added compression option to FaweChangeSet constructor
Added FAWE format (used for history / clipboard on disk)

Various minor optimizations

TODO bug fixes
2016-06-16 20:25:21 +10:00
Jesse Boyd
50e4231125 Fix java 1.7 compatibility 2016-06-10 14:08:37 +10:00
Jesse Boyd
92ccbfcdcd Fixes #147 2016-06-10 05:10:56 +10:00
Jesse Boyd
40c6e781a6 Update to 1.10 2016-06-09 17:50:19 +10:00