- Per player inventory mode (0, 1, 2)
- Use mode 2 for survival (setting air doesn't give you the blocks)
- Fixes several duplications glitches
- Adds speed and placement type option per player
-
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
Optimize spline
Translate spline brush
Add various new patterns (#nox #noy #noz #rel `[stone,wood,blah`
#existing
Can now use percentages with patterns, not just blocks e.g.
50%#clipboard,50%stone
Add resettable patterns
Async flush the changeset (sync flush for undo when needed)
- Not any faster, but edits will feel significantly faster
Fix incorrect bit mask for fixlighting packet sending
Fixes#305 //sel extend bug
Translate a few messages
Add option `store-redo: true`, disabling will result in smaller history
but cannot use redo
Add option `small-edits: false` will reduce history by assuming edits <
4096x256x4096
Change FaweStreamChangeSet to use new settings, but be backwards
compatible (uses mode byte)
Add auto generated semantic version (may not be accurate)
Add recursive brush
Optimize undo/redo using mutable change objects
Tweak several classes to implement HasFaweQueue
Fix wrong cancel message for entity/biome changes
Optimized offset mask
Fixed masks not being reset after edit
Added interface ResettableMask used to reset masks after being used for
an EditSession
Added MaskTraverser for traversing and resetting inherited masks after
use
Added angle mask \#,#
Added id,data,combined mask #id #data #iddata (Must match starting block
id/data)
Added x,y,z axis mask #xaxis #yaxis #zaxis
Add mode 4 FAWE format (short location prefix + no combined from bytes)
Fix `/frb` command not respecting regions
Tweak permission for `/frb` -> worldedit.history.rollback
Translated ToolUtil commands