Commit Graph

401 Commits

Author SHA1 Message Date
Jesse Boyd
c22063edb6
Fix identical states being recorded as a change 2016-10-04 01:37:23 +11:00
Jesse Boyd
47cbc2bc8c
Proper support for WorldEdit inventory
- Per player inventory mode (0, 1, 2)
- Use mode 2 for survival (setting air doesn't give you the blocks)
- Fixes several duplications glitches
- Adds speed and placement type option per player

-
2016-10-04 01:21:27 +11:00
Jesse Boyd
7886947061
Disable combine stages for nukkit 2016-10-03 03:16:04 +11:00
Jesse Boyd
d2413daca1
Only owners can rollback 2016-10-02 17:55:24 +11:00
Jesse Boyd
2682540de5
Fixes + Trim
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd
9de370ebc8
Fixes #316 2016-10-01 16:35:12 +10:00
Jesse Boyd
c39f92248f
Fix latest pom output 2016-10-01 16:01:34 +10:00
Jesse Boyd
47fef5b345
Fixed #324 2016-10-01 15:33:45 +10:00
Jesse Boyd
204660d3eb Rebuild (no changes) 2016-09-30 06:18:14 +10:00
Jesse Boyd
0251c193c1 Add transforms 2016-09-30 06:12:08 +10:00
Jesse Boyd
7deeb51ca7 Fix set mask on double action brush tool 2016-09-29 00:58:18 +10:00
Jesse Boyd
5513e4cdc4 Use expression for offset/randomoffset 2016-09-28 23:49:52 +10:00
Jesse Boyd
cb4821078e *Whoops 2016-09-28 23:34:48 +10:00
Jesse Boyd
b414229c91 Add offset pattern 2016-09-28 23:19:00 +10:00
Jesse Boyd
7da883b9d7 Add gmask multiple mask args + fix masked pattern 2016-09-28 23:10:34 +10:00
Jesse Boyd
76b4bb4857 I forgot to commit everything 2016-09-28 22:48:20 +10:00
Jesse Boyd
bd90df7635 Finish new patterns 2016-09-28 17:52:01 +10:00
Jesse Boyd
1e79ae4a0f Various
Optimize spline
Translate spline brush
Add various new patterns (#nox #noy #noz #rel `[stone,wood,blah`
#existing
Can now use percentages with patterns, not just blocks e.g.
50%#clipboard,50%stone
Add resettable patterns
2016-09-28 17:03:08 +10:00
Jesse Boyd
5b96a52e99 Not finished yet (spline brush) 2016-09-28 03:14:05 +10:00
Jesse Boyd
42a3203777 Forgot to flush VS brushes 2016-09-27 20:05:57 +10:00
Jesse Boyd
923bc9909a * 2016-09-27 12:54:45 +10:00
Jesse Boyd
8090bf9f1d Various
Increase chunk-wait
Sync packet sending
Allow up outside region
2016-09-27 02:58:16 +10:00
Jesse Boyd
27149ed67a Fixes #315 2016-09-26 14:42:22 +10:00
Jesse Boyd
50504a0fe5 Setting for disabling the physics limiter 2016-09-26 14:05:58 +10:00
Jesse Boyd
9e6c90430d Catch all progress tracker errors 2016-09-26 13:52:25 +10:00
Jesse Boyd
f8a606c783 Tweak version 2016-09-26 02:42:23 +10:00
Jesse Boyd
3306bd2cdc Performance improvements + Fix packet sending
Async flush the changeset (sync flush for undo when needed)
- Not any faster, but edits will feel significantly faster
Fix incorrect bit mask for fixlighting packet sending
2016-09-26 01:53:13 +10:00
Jesse Boyd
7c96547c68 Separate schem load + url perms 2016-09-25 22:22:40 +10:00
Jesse Boyd
d5e2527150 Fix stack (for real this time) 2016-09-25 22:04:27 +10:00
Jesse Boyd
801495c1bb Fix for VS 2016-09-25 14:15:21 +10:00
Jesse Boyd
861b10403d Fix NPE in NMSRelighter 2016-09-25 05:43:42 +10:00
Jesse Boyd
479c6c5172 Adjacent mask range parameter 2016-09-25 05:11:34 +10:00
Jesse Boyd
c676d89aa6 * 2016-09-25 05:02:03 +10:00
Jesse Boyd
fca33e5e87 Fix radius mask 2016-09-25 05:00:47 +10:00
Jesse Boyd
f2e576a14f Fix adjacent mask 2016-09-25 04:50:11 +10:00
Jesse Boyd
cbade2cec0 Superpickaxe + Masks
Add radius mask
Add adjacent mask
Fix superpickaxe error
Fix BFS
2016-09-25 03:37:29 +10:00
Jesse Boyd
d5b7605f5e Allow third parties to register custom masks 2016-09-25 02:31:18 +10:00
Jesse Boyd
4430f14677 Possible fix for packet sending 2016-09-25 00:24:51 +10:00
Jesse Boyd
8d5fc88844 Fix stack being slow 2016-09-25 00:22:45 +10:00
Jesse Boyd
4f6abeaaff Add getClipboard() method to Schematic class 2016-09-24 23:25:15 +10:00
Jesse Boyd
64c00e4c3b Fix flushing on main thread 2016-09-24 17:55:15 +10:00
Jesse Boyd
6d52e47d3f Fixes #309 2016-09-24 15:30:16 +10:00
Jesse Boyd
f9ee91f192 Remove debug message 2016-09-24 15:19:47 +10:00
Jesse Boyd
8461f406cf Fix region caching 2016-09-24 14:57:49 +10:00
Jesse Boyd
d61c21f60e Fix error from flushing on different thread 2016-09-24 14:41:33 +10:00
Jesse Boyd
d4fd374caa Cache nmsWorld during queue initialization 2016-09-24 13:27:52 +10:00
Jesse Boyd
889efdcc45 Fix lastMask meta (typo) 2016-09-24 13:02:27 +10:00
Jesse Boyd
b202adb2ce Fix progress tracking 2016-09-24 12:52:34 +10:00
Jesse Boyd
8a4c399b53 Fix angle mask 2016-09-24 02:55:00 +10:00
Jesse Boyd
2cb1485553 Various
Fixes #305 //sel extend bug
Translate a few messages
Add option `store-redo: true`, disabling will result in smaller history
but cannot use redo
Add option `small-edits: false` will reduce history by assuming edits <
4096x256x4096
Change FaweStreamChangeSet to use new settings, but be backwards
compatible (uses mode byte)
Add auto generated semantic version (may not be accurate)
Add recursive brush
Optimize undo/redo using mutable change objects
Tweak several classes to implement HasFaweQueue
Fix wrong cancel message for entity/biome changes
Optimized offset mask
Fixed masks not being reset after edit
Added interface ResettableMask used to reset masks after being used for
an EditSession
Added MaskTraverser for traversing and resetting inherited masks after
use
Added angle mask \#,#
Added id,data,combined mask #id #data #iddata (Must match starting block
id/data)
Added x,y,z axis mask #xaxis #yaxis #zaxis
Add mode 4 FAWE format (short location prefix + no combined from bytes)
Fix `/frb` command not respecting regions
Tweak permission for `/frb` -> worldedit.history.rollback
Translated ToolUtil commands
2016-09-23 17:11:41 +10:00