Jesse Boyd
8122c9d415
Fix setlight and setskylight commands
...
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources
2016-11-28 14:34:12 +11:00
Jesse Boyd
951a6a88b9
*Fix compile
2016-11-25 16:46:36 +11:00
Jesse Boyd
67f6f11bde
Fix up command
2016-11-25 11:23:35 +11:00
Jesse Boyd
9c1bb58a09
Restructure
...
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
b1d5aeb2a9
Fix TE crash (whoops)
2016-11-23 15:15:06 +11:00
Jesse Boyd
091d1ba4f4
Recover incomplete or corrupt schematic files.
2016-11-23 13:25:11 +11:00
Jesse Boyd
4e955ec985
Minor stuff
2016-11-22 13:10:18 +11:00
Jesse Boyd
e16bcae071
Some minor fixes
2016-11-18 08:44:16 +11:00
Jesse Boyd
7df6f2d54f
Update to 1.11
2016-11-18 00:54:51 +11:00
Jesse Boyd
21de2096a9
Fix p2 hook error
2016-11-13 18:23:45 +11:00
Jesse Boyd
705e4f202f
Fix execution error with java 7
2016-11-13 08:35:52 +11:00
Jesse Boyd
8995ce254e
Fix p2 editable area
2016-11-12 00:13:21 +11:00
Jesse Boyd
50ba6427a2
Various
...
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd
efc0de27d4
Fix debugpaste
2016-11-02 04:52:40 +11:00
Jesse Boyd
60152a5b1f
Various
...
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd
a28e8b4069
Unregister players first
2016-10-30 05:27:32 +11:00
Jesse Boyd
1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper
2016-10-29 22:01:55 +11:00
Jesse Boyd
a455f22a3e
Fix cast exception with foge
2016-10-29 21:46:36 +11:00
Jesse Boyd
543af87238
Change axis order for transform rotate
2016-10-27 23:40:49 +11:00
Jesse Boyd
30ea572a8e
*use correct yaw/pitch
2016-10-27 19:59:36 +11:00
Jesse Boyd
9d7a5e4344
Mask location for brushes
2016-10-27 06:23:26 +11:00
Jesse Boyd
102468c2fd
*
2016-10-27 06:05:32 +11:00
Jesse Boyd
c3af25ddf7
Allow queue to use cached block value
2016-10-27 05:51:48 +11:00
Jesse Boyd
84f1ee19fc
Fixes #322
2016-10-24 23:43:11 +11:00
Jesse Boyd
3c371d2eb1
Fix rotation
...
fixes rotation for signs, banners and nbt data
2016-10-24 22:22:55 +11:00
Jesse Boyd
f13c01a177
Fixes #340
2016-10-24 19:38:25 +11:00
Jesse Boyd
b71c3ec43e
Possibly fixes #335
2016-10-22 04:07:41 +11:00
Jesse Boyd
bbb6346aff
Fixes #336 - Though you should also update to Java 8
2016-10-22 00:31:10 +11:00
Jesse Boyd
4cafeb68ca
Flush EditSession on CuboidClipboard paste
...
- Note that using CuboidClipboard is deprecated, and flushQueue should
heve been called anyway
2016-10-22 00:27:22 +11:00
Jesse Boyd
85133067dd
Fixes #338
2016-10-21 23:19:49 +11:00
Jesse Boyd
f2204fd188
Fixes chunk sending when block placement is really slow
...
TODO fix this properly later
- This fix works, but isn't very clean
- Queue should have a `done` stage rather than assuming empty = done
2016-10-21 02:59:01 +11:00
Jesse Boyd
0054e432ae
Fix clipboard paste error.
2016-10-21 00:54:02 +11:00
Jesse Boyd
8e91d8a6ad
Potential fix for crash
2016-10-21 00:45:40 +11:00
Jesse Boyd
d5ea46a29c
PGZIP
2016-10-20 18:03:56 +11:00
Jesse Boyd
04164b9064
*
2016-10-17 18:54:35 +11:00
Jesse Boyd
295aad0f2f
Minor inventory + queue management changes
2016-10-17 18:04:33 +11:00
Jesse Boyd
135d936825
*
2016-10-04 01:46:13 +11:00
Jesse Boyd
c22063edb6
Fix identical states being recorded as a change
2016-10-04 01:37:23 +11:00
Jesse Boyd
47cbc2bc8c
Proper support for WorldEdit inventory
...
- Per player inventory mode (0, 1, 2)
- Use mode 2 for survival (setting air doesn't give you the blocks)
- Fixes several duplications glitches
- Adds speed and placement type option per player
-
2016-10-04 01:21:27 +11:00
Jesse Boyd
7886947061
Disable combine stages for nukkit
2016-10-03 03:16:04 +11:00
Jesse Boyd
d2413daca1
Only owners can rollback
2016-10-02 17:55:24 +11:00
Jesse Boyd
2682540de5
Fixes + Trim
...
Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd
9de370ebc8
Fixes #316
2016-10-01 16:35:12 +10:00
Jesse Boyd
c39f92248f
Fix latest pom output
2016-10-01 16:01:34 +10:00
Jesse Boyd
47fef5b345
Fixed #324
2016-10-01 15:33:45 +10:00
Jesse Boyd
204660d3eb
Rebuild (no changes)
2016-09-30 06:18:14 +10:00
Jesse Boyd
0251c193c1
Add transforms
2016-09-30 06:12:08 +10:00
Jesse Boyd
7deeb51ca7
Fix set mask on double action brush tool
2016-09-29 00:58:18 +10:00
Jesse Boyd
5513e4cdc4
Use expression for offset/randomoffset
2016-09-28 23:49:52 +10:00