Jesse Boyd
455353ec51
Fixes #591
2017-06-18 06:09:36 +10:00
Jesse Boyd
7ae2d65607
Various
...
Dynamic chunk rendering (experimental section in config)
Use local files for CFI heightmaps: file://<file-path>
- Root directory is plugins/FastAsyncWorldEdit/heightmap
Optimize anvil for 1.12
Add safety checks to anvil commands
Move anvil command implementation to com.boydti.fawe.jnbt.anvil.filters
Add anvil chunk delete
Add MCAWriter mca offset method
Fix count -d
Fix taskbuilder split task concurrency issue
2017-06-16 15:28:10 +10:00
Goodstuff4UonYT
0c7ed30026
Real Nukkit 1.1 Fix
2017-06-11 18:58:19 +02:00
Jesse Boyd
0f3138e894
Recover from BrushListener error
2017-06-09 17:37:26 +10:00
Jesse Boyd
a2b7237342
Merge pull request #580 from boy0001/revert-577-master
...
Revert "Nukkit 1.1 Fix"
2017-06-09 17:11:24 +10:00
Jesse Boyd
c1b59440b6
Revert "Nukkit 1.1 Fix"
2017-06-09 17:11:12 +10:00
Jesse Boyd
da3f1eabda
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2017-06-09 17:09:05 +10:00
Jesse Boyd
ac0e255a93
Tweak buildscript
2017-06-09 17:08:57 +10:00
Jesse Boyd
b53a039890
Merge pull request #579 from aikar/master
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Fix Bukkit 1.12 support
2017-06-09 17:08:30 +10:00
Jesse Boyd
f26543f7da
Fix #575
2017-06-09 17:07:38 +10:00
Jesse Boyd
a05ab8ca4d
Merge pull request #577 from Goodstuff4UonYT/master
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Nukkit 1.1 Fix
2017-06-09 16:57:07 +10:00
Aikar
822eb0bae2
Fix Bukkit 1.12 support
2017-06-08 23:23:23 -04:00
Goodstuff4UonYT
7b9e14c7f5
Nukkit 1.1 Fix
2017-06-08 23:07:59 +02:00
Jesse Boyd
6554370b57
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2017-06-07 07:34:17 +10:00
Jesse Boyd
b3e0125c71
Possible fix for VS entity brushes
...
close #564
close #565
close #566
2017-06-07 07:34:11 +10:00
Jesse Boyd
70623d4bb5
Merge pull request #568 from Postremus/patch-1
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Improved german translation
2017-06-04 06:44:26 +10:00
Martin Panzer
27e97d0a54
Improved german translation
2017-06-03 22:41:52 +02:00
Jesse Boyd
8b9c1b7563
properly fix #473
2017-06-03 19:35:28 +10:00
dordsor whitwell
1722daa3b3
Don't like this.
2017-05-30 12:51:09 +01:00
dordsor whitwell
a607d85055
went the wrong way
2017-05-29 11:03:55 +01:00
dordsor whitwell
824ac42d70
fix offset against ci
2017-05-28 15:44:01 +01:00
Jesse Boyd
b3ee619d70
Include arm lz4 binding + fix timings recheck
2017-05-28 17:43:23 +10:00
Jesse Boyd
bb92a64be3
Fixes #551
2017-05-26 17:54:07 +10:00
Jesse Boyd
31d43b27d8
Various minor
...
forge 1710 - fix block extra
optimize expressions
better texture util error
memory optimize PrimitiveList
don't clear brush settings on assignment (affected craftscripts)
2017-05-21 23:40:24 +10:00
Jesse Boyd
ef6ad05c2e
Fixes #473 (chest issue)
2017-05-21 23:25:43 +10:00
Jesse Boyd
e7f270639e
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2017-05-21 23:24:50 +10:00
Jesse Boyd
efda408b76
Fix compression level 0
2017-05-21 23:18:41 +10:00
Jesse Boyd
f89e95de11
Delete pom.xml
2017-05-21 14:11:52 +10:00
Jesse Boyd
b87008149e
#537 Remove anvil alias
2017-05-16 14:35:44 +10:00
Jesse Boyd
b9c056c879
Various
...
Optimize for 1.12
Refactor commands / style / cleanup
Brush saving/loading
Tweak / improve ChunkListener
2017-05-15 21:33:03 +10:00
Jesse Boyd
de26c22f05
Fix MutableEntityChange error
2017-05-15 19:38:22 +10:00
Jesse Boyd
59ab56bdd7
Allow other image urls
2017-05-13 14:43:15 +10:00
Jesse Boyd
acca995aa5
*angle mask swapped
2017-05-11 07:36:24 +10:00
Jesse Boyd
f5feefdc83
*whoops
2017-05-10 12:09:25 +10:00
Jesse Boyd
e03cb44b16
Fix disk clipboard initialization
2017-05-10 12:08:27 +10:00
Jesse Boyd
d0a0c0360e
Fix mask wildcard
2017-05-10 08:29:15 +10:00
Jesse Boyd
f8199a3b43
Various minor
...
cfi smooth
image command
fix perm typo
fix mask typo
fix random offset transform
2017-05-09 21:02:44 +10:00
Jesse Boyd
85ff1967d7
*typo
2017-05-09 10:47:51 +10:00
Jesse Boyd
6fba806cda
registering transforms
2017-05-09 10:24:33 +10:00
Jesse Boyd
69f4b7abd6
Change mask, pattern and transform syntax
2017-05-09 10:18:19 +10:00
Jesse Boyd
1e31827c9f
Fixes #527
2017-05-07 14:22:25 +10:00
Jesse Boyd
e2b9d1982c
CFI tweaks
2017-05-05 04:08:24 +10:00
Jesse Boyd
7586e87644
Various
...
angle patterns (using different blocks based on the angle)
pattern buffering
- only apply once to a block
- resets when the pattern is no longer being used (brushes?)
Anvil
- schematic population with heightmap
new texture patterns (will document later)
fixes texture complexity and block filtering
Some fixes to height based region commands
Surface brush
Fix line brush -s flag
Add optimized local Vector2D set
Tweak and optimize overlay behavior
Print time on command completion (if duration > 1s)
2017-05-04 13:05:25 +10:00
Jesse Boyd
95faf00467
Fixes #521
2017-05-01 08:36:45 +10:00
Jesse Boyd
40e7e0d290
Fix biome coloring
2017-05-01 04:10:07 +10:00
Jesse Boyd
b756f93361
water height
2017-05-01 03:04:35 +10:00
Jesse Boyd
94e5a931ec
finish biome priority
2017-05-01 02:32:34 +10:00
Jesse Boyd
f8579bdf6a
*
2017-04-29 23:35:59 +10:00
Jesse Boyd
cc3a3f159f
Finish mixed biome/block coloring
2017-04-29 23:32:08 +10:00
Jesse Boyd
96f9452608
Biome coloring
2017-04-29 22:47:34 +10:00