Jesse Boyd
57c908bdae
Fix rotate
2016-12-06 18:02:28 +11:00
Jesse Boyd
043da6668d
Fixes #360
2016-12-06 17:04:03 +11:00
Jesse Boyd
1c948cf0ed
Various
...
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd
98b79e7ccc
Merge pull request #363 from LaxWasHere/patch-1
...
Minor text fixes.
2016-12-06 15:58:09 +11:00
Lax
165690f80e
Minor text fixes.
...
http://i.imgur.com/0uMMZUt.png
2016-12-04 23:39:35 -08:00
Jesse Boyd
57d41ae6f7
Add id/data pattern
2016-12-03 16:37:08 +11:00
Jesse Boyd
84fdf8e246
More info in blocks.json
2016-12-03 13:49:07 +11:00
Jesse Boyd
24d61c2ceb
Fixes #357
2016-12-03 13:41:23 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation
2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update
2016-12-02 17:03:57 +11:00
Jesse Boyd
5a914513b9
Updating option
2016-12-02 12:49:40 +11:00
Jesse Boyd
158ed391b4
Fix for 1.7.10
2016-12-02 11:50:54 +11:00
Jesse Boyd
04509e43ab
Forgot this
2016-12-01 15:16:20 +11:00
Jesse Boyd
4e1aacb566
Potentially fixes #348
2016-12-01 13:58:31 +11:00
Jesse Boyd
84fa07eec9
Fix some undo/redo tile entity issues
2016-12-01 13:51:59 +11:00
Jesse Boyd
9f8a0456e3
*whoops
2016-11-30 19:58:05 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
...
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
1a3aff28dc
Fix forge 1.7.10 data
2016-11-30 14:30:42 +11:00
Jesse Boyd
3bf576d5d5
Fixes #355 (forge inventory)
2016-11-30 12:51:05 +11:00
Jesse Boyd
768230c916
Update to forge 1.11
2016-11-29 22:17:25 +11:00
Jesse Boyd
875a978c5c
*
2016-11-29 19:31:12 +11:00
Jesse Boyd
90ba392692
Fix forge regen
2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322
2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater
2016-11-29 15:05:18 +11:00
Jesse Boyd
0df745c399
Force FAWE adapter as WE for 1.11 broke entities
...
good job WorldEdit
2016-11-29 13:17:48 +11:00
Jesse Boyd
c3bded1c6d
Fix nukkit parallel set
2016-11-28 17:33:53 +11:00
Jesse Boyd
585496b489
*And nukkit
2016-11-28 17:25:13 +11:00
Jesse Boyd
76eb1b9094
Fix forge compile
2016-11-28 17:21:36 +11:00
Jesse Boyd
57a2bd73dd
More lighting fixes
2016-11-28 17:19:23 +11:00
Jesse Boyd
8122c9d415
Fix setlight and setskylight commands
...
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources
2016-11-28 14:34:12 +11:00
Jesse Boyd
951a6a88b9
*Fix compile
2016-11-25 16:46:36 +11:00
Jesse Boyd
67f6f11bde
Fix up command
2016-11-25 11:23:35 +11:00
Jesse Boyd
9c1bb58a09
Restructure
...
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
b1d5aeb2a9
Fix TE crash (whoops)
2016-11-23 15:15:06 +11:00
Jesse Boyd
091d1ba4f4
Recover incomplete or corrupt schematic files.
2016-11-23 13:25:11 +11:00
Jesse Boyd
4e955ec985
Minor stuff
2016-11-22 13:10:18 +11:00
Jesse Boyd
e16bcae071
Some minor fixes
2016-11-18 08:44:16 +11:00
Jesse Boyd
7df6f2d54f
Update to 1.11
2016-11-18 00:54:51 +11:00
Jesse Boyd
21de2096a9
Fix p2 hook error
2016-11-13 18:23:45 +11:00
Jesse Boyd
705e4f202f
Fix execution error with java 7
2016-11-13 08:35:52 +11:00
Jesse Boyd
8995ce254e
Fix p2 editable area
2016-11-12 00:13:21 +11:00
Jesse Boyd
50ba6427a2
Various
...
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd
efc0de27d4
Fix debugpaste
2016-11-02 04:52:40 +11:00
Jesse Boyd
60152a5b1f
Various
...
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd
a28e8b4069
Unregister players first
2016-10-30 05:27:32 +11:00
Jesse Boyd
1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper
2016-10-29 22:01:55 +11:00
Jesse Boyd
a455f22a3e
Fix cast exception with foge
2016-10-29 21:46:36 +11:00
Jesse Boyd
543af87238
Change axis order for transform rotate
2016-10-27 23:40:49 +11:00
Jesse Boyd
30ea572a8e
*use correct yaw/pitch
2016-10-27 19:59:36 +11:00