Switched to MemoryOptimizedHistory without compression by default. The
increase in cpu is negligable but the reduction in memory is
substantial. Further compression can still be enabled.
history.compress: Enables compression of player history (slower, but
reduced memory usage)
history.use-disk: Player history is saved to disk (slower, but saves a
lot of memory)
As the message bukkit sends can't be configured by the server owner:
I'm sorry, but you do not have permission to perform this command.
Please contact the server administrators if you believe this is in
error.
Code cleanup:
- Slight restructure
- FaweAPI class with some useful functions
- Abstracting some components for future port different versions /
platform
Fixes:
- Fixed lighting issues
- Fixed some async exceptions
- Fixed undo/redo having unexpected behavior
- Fixed support for third party extents
Improvements on the relighting algorithm.
- It's slightly slower but results in more reliable lighting
Queue optimizations:
- Decreased overhead, faster block placement and relighting
- Now supports async biome changes
Block logging:
- Now supports block logging (with BlocksHub)
Schematic streaming:
- Completely bypass the clipboard and "//stream <file>" giant schematics
into the world
Region selection:
- Use "//worldeditregion" to select your current region restriction
Manual relighting:
- Use "//fixlighting" to fix the lighting in your current selection