Updated WorldEdit and FAWE patterns (markdown)

Jesse Boyd 2017-03-20 21:14:40 +11:00
parent 6e3db7f458
commit 0c25823e30

@ -46,19 +46,19 @@ Explanation: Used to set a biome
#### No axis `#!x:<pattern>`, `#!y:<pattern>`, `#!z:<pattern>`
Desc: The pattern will not be provided with some coordinate information
Aliases: `#nx`, `#ny`, `#nz`, `#nox`, `#noy`, `#noz`
Example: `#!x:#!z:#~:#l3d:<pattern list> 5`
Example: `#!x:#!z:#~:#l3d:"<pattern list>" 5`
Explanation: Will linearly apply the pattern along the y-axis
Example2: `/br sphere #!x:#!z:#~:#l3d:121,24,5:2,100:11,5,99:14,3:1,5:1,88,159:7,5:5,159:15 5`, `/mask %20 !0`
Example2: `/br sphere #!x:#!z:#~:#l3d:"121,24,5:2,100:11,5,99:14,3:1,5:1,88,159:7,5:5,159:15" 5`, `/mask %20 !0`
Explanation 2: A gradient brush with a given set of block ids
#### Linear list `#linear:<pattern list>`
#### Linear list `#linear:"<pattern list>"`
Aliases: `#l`
Example: `#l:stone,wood,bedrock`
Example: `#l:"stone,wood,bedrock"`
Explanation: Each block change will use the next item in the list
#### Linear 3D list `#linear3d:<pattern list>`
#### Linear 3D list `#linear3d:"<pattern list>"`
Aliases: `#l3d`
Example: `#l:stone,wood,bedrock`
Example: `#l3d:"stone,wood,bedrock"`
Explanation: Uses the x,y,z coordinate to pick the next block from the list
#### Offset pattern `#offset:<x>:<y>:<z>:<pattern>`