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Updated WorldEdit and FAWE patterns (markdown)
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@ -46,19 +46,19 @@ Explanation: Used to set a biome
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#### No axis `#!x:<pattern>`, `#!y:<pattern>`, `#!z:<pattern>`
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Desc: The pattern will not be provided with some coordinate information
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Aliases: `#nx`, `#ny`, `#nz`, `#nox`, `#noy`, `#noz`
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Example: `#!x:#!z:#~:#l3d:<pattern list> 5`
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Example: `#!x:#!z:#~:#l3d:"<pattern list>" 5`
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Explanation: Will linearly apply the pattern along the y-axis
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Example2: `/br sphere #!x:#!z:#~:#l3d:121,24,5:2,100:11,5,99:14,3:1,5:1,88,159:7,5:5,159:15 5`, `/mask %20 !0`
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Example2: `/br sphere #!x:#!z:#~:#l3d:"121,24,5:2,100:11,5,99:14,3:1,5:1,88,159:7,5:5,159:15" 5`, `/mask %20 !0`
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Explanation 2: A gradient brush with a given set of block ids
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#### Linear list `#linear:<pattern list>`
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#### Linear list `#linear:"<pattern list>"`
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Aliases: `#l`
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Example: `#l:stone,wood,bedrock`
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Example: `#l:"stone,wood,bedrock"`
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Explanation: Each block change will use the next item in the list
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#### Linear 3D list `#linear3d:<pattern list>`
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#### Linear 3D list `#linear3d:"<pattern list>"`
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Aliases: `#l3d`
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Example: `#l:stone,wood,bedrock`
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Example: `#l3d:"stone,wood,bedrock"`
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Explanation: Uses the x,y,z coordinate to pick the next block from the list
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#### Offset pattern `#offset:<x>:<y>:<z>:<pattern>`
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