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Fix destroying beehive without any players nearby throwing an exception
If the player moves out of range by the time the block is destroyed, then the exception would throw and remove the player from the world Additionally, when players fail to tick instead of removing the player from the world, kick them to prevent a limbo state
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4b0c614847
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@ -20696,7 +20696,7 @@ index 59837144c2c0460aca6e8c349eb3d6528111d1dc..7f32d5d5b709e8bb0395ccbeada2322c
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static class CacheKey {
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc1168bfe152 100644
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index 944da18bcc993ab0488a34cbbe9df134c355301a..32b9358bacabedf4513bb17c68200ef84a95a91b 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -118,10 +118,10 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@ -21021,7 +21021,17 @@ index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc11
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}
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public <T extends Entity> void guardEntityTick(Consumer<T> tickConsumer, T entity) {
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@@ -1014,9 +1053,14 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -931,7 +970,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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final String msg = String.format("Entity threw exception at %s:%s,%s,%s", entity.level.getWorld().getName(), entity.getX(), entity.getY(), entity.getZ());
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MinecraftServer.LOGGER.error(msg, throwable);
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getCraftServer().getPluginManager().callEvent(new ServerExceptionEvent(new ServerInternalException(msg, throwable)));
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- entity.discard();
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+ if (!(entity instanceof net.minecraft.server.level.ServerPlayer)) entity.discard(); // Folia - properly disconnect players
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+ if (entity instanceof net.minecraft.server.level.ServerPlayer player) player.connection.disconnect(net.minecraft.network.chat.Component.translatable("multiplayer.disconnect.generic"), org.bukkit.event.player.PlayerKickEvent.Cause.UNKNOWN); // Folia - properly disconnect players
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// Paper end
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}
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}
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@@ -1014,9 +1054,14 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@Nullable
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public BlockEntity getBlockEntity(BlockPos blockposition, boolean validate) {
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@ -21037,7 +21047,7 @@ index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc11
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return blockEntity;
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}
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// Paper end
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@@ -1029,8 +1073,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -1029,8 +1074,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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if (!this.isOutsideBuildHeight(blockposition)) {
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// CraftBukkit start
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@ -21048,7 +21058,7 @@ index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc11
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return;
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}
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// CraftBukkit end
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@@ -1110,6 +1154,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -1110,6 +1155,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@Override
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public List<Entity> getEntities(@Nullable Entity except, AABB box, Predicate<? super Entity> predicate) {
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@ -21056,7 +21066,7 @@ index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc11
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this.getProfiler().incrementCounter("getEntities");
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List<Entity> list = Lists.newArrayList();
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((ServerLevel)this).getEntityLookup().getEntities(except, box, list, predicate); // Paper - optimise this call
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@@ -1129,6 +1174,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -1129,6 +1175,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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}
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public <T extends Entity> void getEntities(EntityTypeTest<Entity, T> filter, AABB box, Predicate<? super T> predicate, List<? super T> result, int limit) {
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@ -21064,7 +21074,7 @@ index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc11
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this.getProfiler().incrementCounter("getEntities");
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// Paper start - optimise this call
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//TODO use limit
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@@ -1234,13 +1280,30 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -1234,13 +1281,30 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public void disconnect() {}
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@ -21097,7 +21107,7 @@ index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc11
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public boolean mayInteract(Player player, BlockPos pos) {
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return true;
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@@ -1442,8 +1505,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -1442,8 +1506,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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}
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public final BlockPos.MutableBlockPos getRandomBlockPosition(int x, int y, int z, int l, BlockPos.MutableBlockPos out) {
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// Paper end
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@ -21107,7 +21117,7 @@ index 944da18bcc993ab0488a34cbbe9df134c355301a..c7c682cd2d1498e6d6521ddd62acdc11
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out.set(x + (i1 & 15), y + (i1 >> 16 & l), z + (i1 >> 8 & 15)); // Paper - change to setValues call
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return out; // Paper
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@@ -1474,7 +1536,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -1474,7 +1537,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@Override
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public long nextSubTickCount() {
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@ -0,0 +1,25 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 3 Apr 2023 21:14:19 -0700
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Subject: [PATCH] Fix destroying beehive without any players nearby throwing an
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exception
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If the player moves out of range by the time the block is destroyed,
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then the exception would throw and remove the player from the world
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diff --git a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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index 7867333757c300cd52110c2cf5d0a5bb19f9505d..f28d5fd2510424f2ed5232a4f16b2c4d55b8ecf3 100644
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--- a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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@@ -98,6 +98,11 @@ public class BeehiveBlock extends BaseEntityBlock {
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if (!list.isEmpty()) {
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List<Player> list1 = world.getEntitiesOfClass(Player.class, (new AABB(pos)).inflate(8.0D, 6.0D, 8.0D));
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+ // Folia start - if there are no players nearby, then nextInt() will throw
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+ if (list1.isEmpty()) {
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+ return;
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+ }
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+ // Folia end - if there are no players nearby, then nextInt() will throw
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int i = list1.size();
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Iterator iterator = list.iterator();
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