Commit Graph

22 Commits

Author SHA1 Message Date
Spottedleaf
d79708296e Update Paper 2024-06-19 14:42:39 -07:00
Spottedleaf
151264ebf9 Update Paper 2024-05-30 17:17:04 -07:00
Spottedleaf
e11cf545b9 Update Paper 2024-05-30 17:17:04 -07:00
Spottedleaf
9a9dbd2188 Fix compile errors 2024-05-30 17:17:04 -07:00
Spottedleaf
7c75e53c65 Update to Paper 1.20.6 2024-05-30 17:17:02 -07:00
Spottedleaf
46d3ab50b4 Update to latest Paper 1.20.4 2024-05-09 16:36:04 -07:00
Spottedleaf
25ee657a82 Add missing synchronisation for map data
Fixes possible CME when accessing the map data storage
2024-04-11 17:07:12 -07:00
Spottedleaf
6b9a96f604 Update Paper 2024-04-11 17:03:29 -07:00
Spottedleaf
b843a3512d Fix incorrect max player slot check
Using the total number of users in the connection set
is not correct since those users may not be logged in
yet. Instead, track separately the number of users
who have passed the slot check.

Fixes https://github.com/PaperMC/Folia/issues/205
2024-03-24 14:01:03 -07:00
Spottedleaf
ad2ef004b9 Update Paper 2024-03-24 13:44:25 -07:00
Spottedleaf
e97b1eee63 Move Connection tick to after world tick
The world tick will synchronise block data to clients. If
the connection tick is ran before, then the server will
send the block ack before the block updates - which causes
the client to think that any blocks it broke/placed
were rejected.

Fixes https://github.com/PaperMC/Folia/issues/194
2024-02-21 16:23:51 -08:00
Spottedleaf
7a3dea9038 Add support for Eigen/Alternate current
The data both store are caches which are cleared after updates,
which means that there is no block/position data being tracked
across ticks. As long as each region has its own instance, there
should be no cross-region data access.

Fixes https://github.com/PaperMC/Folia/issues/202
2024-02-20 16:16:18 -08:00
Spottedleaf
32ff12e4dc Update Paper
Also included is a fix to Connection#handleDisconnection
using the wrong login state for removing pending login
2024-02-05 11:41:39 -08:00
Spottedleaf
7bc26ecc74 Update Paper
Additionally, fix ActivationRange using global state to store
the AABBs it checks entities against. This fixes an issue where
entities would not be activated when they should be.
2024-01-20 20:33:21 -08:00
Spottedleaf
be90fb8d36 Update Paper 2024-01-09 14:49:27 -08:00
Spottedleaf
6928284a56 Update Paper and add configurable region shift
The region shift is configurable under `grid-exponent`, which
allows setting the region shift to any value in [0, 31]. Note
that values above 6 affect the lock shift, as the lock shift
currently is computed as max(ticket shift = 6, region shift).
The shift is left configurable for now as the lower default
shift of 2 may have negative performance impacts.

The default region shift has been adjusted to 2 from 4, and
the empty chunk buffer has been reduced to 8 from 16. These
changes reduce, but do not eliminate, player spread
requirements. The previous block range was around ~1500 blocks
at VD = 10, but is now closer to ~900 blocks at VD = 10. This
roughly reduces the area that each player uses in the regioniser
by 2.5x.
2023-12-30 17:20:19 -08:00
Spottedleaf
9a389a1a5e Update Paper 2023-12-23 06:03:14 -08:00
Spottedleaf
cd713b8ea2 Fix compile/run for 1.20.4
Currently, /tick is disabled but is planned to be re-added.
It's unlikely that support for sprinting can be implemented
precisely due to the fact that Folia ticks many regions
independently. However, a best-effort approach will be used.
2023-12-18 15:06:11 -08:00
Spottedleaf
de6a87e338 Apply patches for 1.20.4
- Compile needs to be checked.
- Behaviors around the new tick manager need to be designed
  and implemented.

Chk update.txt for anything specific.
2023-12-16 15:32:48 -08:00
Siroshun09
d58fab2cce Fix animal spawning issue 2023-11-21 13:12:55 -08:00
Spottedleaf
7aacf902b0 Update Paper 2023-11-16 14:33:41 -08:00
Spottedleaf
757cb09c41 Update Paper 2023-10-16 19:08:01 -07:00