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As part of Folia's place logic, the player's health is sent after the respawn packet. Since the health is <= 0.0, this would cause the client to die again. This would cause the respawn screen to appear again, and would additionally cause other players to see the player as dead as well. There is a small window where this would not have occurred, and that is where the server would send the correct health before the client ticks again. This is why the issue was not reproducable locally, as there was is almost zero delay between those events on an idle server and on perfect 0ms ping. Fixes https://github.com/PaperMC/Folia/issues/112 |
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