Folia/patches/server
Spottedleaf 3cf16eeaf2 Reset player before running place logic
As part of Folia's place logic, the player's health is sent
after the respawn packet.

Since the health is <= 0.0, this would cause the client to
die again. This would cause the respawn screen to appear again,
and would additionally cause other players to see the player as
dead as well.

There is a small window where this would not have occurred, and
that is where the server would send the correct health before
the client ticks again. This is why the issue was not reproducable
locally, as there was is almost zero delay between those events
on an idle server and on perfect 0ms ping.

Fixes https://github.com/PaperMC/Folia/issues/112
2023-08-07 14:35:18 -07:00
..
0001-Build-changes.patch Use Folia for bstats version instead of Paper 2023-07-12 18:41:19 -07:00
0002-MC-Dev-fixes.patch Initial patch apply 2023-06-08 20:15:55 -07:00
0003-Threaded-Regions.patch Reset player before running place logic 2023-08-07 14:35:18 -07:00
0004-Max-pending-logins.patch Update paper 2023-07-06 22:26:45 -07:00
0005-Add-chunk-system-throughput-counters-to-tps.patch Initial patch apply 2023-06-08 20:15:55 -07:00
0006-Make-CraftEntity-getHandle-and-overrides-perform-thr.patch Set correct riding position for entity passengers on vehicle move packet 2023-07-09 20:40:57 -07:00
0007-Disable-mid-tick-task-execution.patch Update paper 2023-07-06 22:26:45 -07:00
0008-Throw-UnsupportedOperationException-for-broken-APIs.patch Update paper 2023-07-06 22:26:45 -07:00
0009-Fix-tests-by-removing-them.patch Update paper 2023-07-06 22:26:45 -07:00
0010-Work-around-https-github.com-PaperMC-paperweight-iss.patch Set correct riding position for entity passengers on vehicle move packet 2023-07-09 20:40:57 -07:00
0011-Require-plugins-to-be-explicitly-marked-as-Folia-sup.patch Initial patch apply 2023-06-08 20:15:55 -07:00
0012-Lag-compensate-block-breaking.patch Update paper 2023-07-06 22:26:45 -07:00
0013-Prevent-block-updates-in-non-loaded-or-non-owned-chu.patch Update to latest paper 2023-06-09 23:44:24 -07:00
0014-Block-reading-in-world-tile-entities-on-worldgen-thr.patch Initial patch apply 2023-06-08 20:15:55 -07:00
0015-Skip-worldstate-access-when-waking-players-up-during.patch Reset player before running place logic 2023-08-07 14:35:18 -07:00
0016-Do-not-access-POI-data-for-lodestone-compass.patch Initial patch apply 2023-06-08 20:15:55 -07:00
0017-Synchronize-PaperPermissionManager.patch Fix compile / boot 2023-06-08 21:03:13 -07:00
0018-Fix-off-region-raid-heroes.patch Fix compile / boot 2023-06-08 21:03:13 -07:00
0019-Remove-unused-skyLightSources.patch Remove unused skyLightSources 2023-06-10 14:10:20 -07:00
0020-fixup-Rewrite-chunk-system.patch Fix some issues from Folia test 2023-06-25 14:01:20 -07:00
0021-Do-not-read-tile-entities-in-chunks-that-are-positio.patch Fix some issues from Folia test 2023-06-25 14:01:20 -07:00
0022-fixup-Rewrite-chunk-system.patch Rewrite spawn selection algorithm 2023-07-25 11:52:46 -07:00
0023-Sync-vehicle-position-to-player-position-on-player-d.patch Update paper 2023-07-06 22:26:45 -07:00
0024-Make-loadChunksAsync-callback-thread-safe.patch Make loadChunksAsync callback thread-safe 2023-07-25 12:00:33 -07:00